Difference between revisions of "Heavy Fuel Cell Crafting (Game Mechanics)"
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'''1. Experimental Booster Energy'''<br> | '''1. Experimental Booster Energy'''<br> | ||
− | '''2. Experimental Booster | + | '''2. Experimental Booster Consumption'''<br> |
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− | The Experimental Booster Energy line depends on | + | The Experimental Booster Energy line depends on 66% DR and 33% OQ. Experimentation on this line will increase the Booster Energy attribute on these items. |
− | The Experimental Booster | + | The Experimental Booster Consumption line depends on 66% DR and 33% OQ. Experimentation on this line will increase the Booster Energy Consumption attribute on these items. |
== Item Attributes == | == Item Attributes == |
Revision as of 19:03, 9 May 2008
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Game Mechanics - Mechanics Category
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Heavy Fuel Cell Crafting Experimentation MechanicsItems Affected1. Heavy Fuel Cell - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Booster Energy line depends on 66% DR and 33% OQ. Experimentation on this line will increase the Booster Energy attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Booster Energy:
Source References
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