Difference between revisions of "Extended Life Battery Crafting (Game Mechanics)"
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'''1. Experimental Capacitor Energy'''<br> | '''1. Experimental Capacitor Energy'''<br> | ||
− | '''2. Experimental | + | '''2. Experimental Recharge Rate'''<br> |
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− | The Experimental | + | The Experimental Recharge Rate line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Capacitor Recharge Rate attribute on these items. |
== Item Attributes == | == Item Attributes == | ||
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− | ''' | + | '''Capacitor Recharge Rate:''' |
* This attribute determines the amount of energy that is regenerated into the energy pool of the capacitor. Each point in this represents 1 point of regeneration added to the pool per second. | * This attribute determines the amount of energy that is regenerated into the energy pool of the capacitor. Each point in this represents 1 point of regeneration added to the pool per second. |
Latest revision as of 22:56, 9 May 2008
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Game Mechanics - Mechanics Category
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Extended Life Battery Crafting Experimentation MechanicsItems Affected1. Extended Life Battery - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Capacitor Energy line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Max Capacitor Energy attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Capacitor Recharge Rate:
Source References
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