Difference between revisions of "Booster Overdriver Crafting (Game Mechanics)"

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(Items Affected)
(Ship Armor Crafting Experimentation Mechanics)
 
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== Ship Armor Crafting Experimentation Mechanics ==
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== Booster Overdriver Crafting Experimentation Mechanics ==
 
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== Items Affected ==
 
== Items Affected ==
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'''1. Experimental Armor Hitpoints'''<br>
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'''1. Experimental Booster Acceleration'''<br>
'''2. Experimental Hitpoints'''<br>
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'''2. Experimental Booster Speed'''<br>
 
'''3. Experimental Mass'''<br>
 
'''3. Experimental Mass'''<br>
  
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The Experimental Armor Hitpoints line depends on 25% HR 75% UT. Experimentation on this line will increase the Armor attribute on these items.
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The Experimental Booster Acceleration line depends on 33% OQ and 66% PE. Experimentation on this line will increase the Booster Acceleration attribute on these items.
  
  
The Experimental Hitpoints line depends on 25% HR 75% UT. Experimentation on this line will increase the Hitpoints attribute on these items.
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The Experimental Booster Speed line depends on 33% OQ and 66% PE. Experimentation on this line will increase the Booster Speed attribute on these items.
  
  
  
  
The Experimental Mass line depends on 25% OQ and 75% UT. Experimentation on this line will decrease the Mass attribute on these items.
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The Experimental Mass line depends on 66% OQ and 33% PE. Experimentation on this line will decrease the Mass attribute on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==
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'''Armor:'''
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'''Booster Speed:'''
  
This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
 
  
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* This attribute indicates the amount of extra speed the booster applies to the engine.
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* Note: When a booster is engaged, it applies this value to the current engine speed, not the maximum speed.
  
'''Hitpoints:'''
 
  
This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
 
  
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'''Booster Acceleration:'''
  
'''Mass:'''
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* This attribute increases the rate at which the booster accelerates the ship from its current speed to its maximum boosted speed.
  
  
This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.
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'''Mass:'''
  
  
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This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.
  
 
==Source References==
 
==Source References==

Latest revision as of 07:08, 10 May 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Booster Overdriver Crafting Experimentation Mechanics

Items Affected

1. Booster Overdriver - Mark I
2. Booster Overdriver - Mark II
3. Booster Overdriver - Mark III
4. Booster Overdriver - Mark IV
5. Booster Overdriver - Mark V

Experimentation Lines

These items have 3 lines of experimentation available.


1. Experimental Booster Acceleration
2. Experimental Booster Speed
3. Experimental Mass



The Experimental Booster Acceleration line depends on 33% OQ and 66% PE. Experimentation on this line will increase the Booster Acceleration attribute on these items.


The Experimental Booster Speed line depends on 33% OQ and 66% PE. Experimentation on this line will increase the Booster Speed attribute on these items.



The Experimental Mass line depends on 66% OQ and 33% PE. Experimentation on this line will decrease the Mass attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics




Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Booster Speed:


  • This attribute indicates the amount of extra speed the booster applies to the engine.
  • Note: When a booster is engaged, it applies this value to the current engine speed, not the maximum speed.


Booster Acceleration:

  • This attribute increases the rate at which the booster accelerates the ship from its current speed to its maximum boosted speed.


Mass:


This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.

Source References

Source Source in Context