Difference between revisions of "Engine Limiter Crafting (Game Mechanics)"

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'''1. Experimental Capacitor Energy'''<br>
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'''1. Experimental Energy Maintenance'''<br>
'''2. Experimental Recharge Rate'''<br>
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'''2. Experimental Speed'''<br>
  
  
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The Experimental Capacitor Energy line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Max Capacitor Energy attribute on these items.
+
The Experimental Energy Maintenance line depends on 40% CD and 60% OQ. Experimentation on this line will decrease the Energy Maintenance attribute on these items.
  
  
The Experimental Recharge Rate line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Capacitor Recharge Rate attribute on these items.
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The Experimental Speed line depends on 40% CD and 60% OQ. Experimentation on this line will increase the Engine Speed attribute on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==
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'''Max Capacitor Energy:'''
+
'''Energy Maintenance:'''
  
  
* This attribute determines the amount of total energy the capacitor can store. The pilot can take more shots in a row before running out of energy.
+
* This attribute represents the amount added to the energy requirements of the starship if this component is added in.
  
  
  
'''Capacitor Recharge Rate:'''
 
  
* The rate at which the capacitor recharges the energy in its pool. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second.
+
 
 +
'''Engine Speed:'''
 +
 
 +
* This attribute helps determine how fast the ship can travel.
  
 
==Source References==
 
==Source References==

Latest revision as of 09:46, 10 May 2008




Game Mechanics - Mechanics Category

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Description

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Engine Limiter Crafting Experimentation Mechanics

Items Affected

1. Engine Limiter - Mark I
2. Engine Limiter - Mark II
3. Engine Limiter - Mark III
4. Engine Limiter - Mark IV
5. Engine Limiter - Mark V


Experimentation Lines

These items have 2 lines of experimentation available.


1. Experimental Energy Maintenance
2. Experimental Speed



The Experimental Energy Maintenance line depends on 40% CD and 60% OQ. Experimentation on this line will decrease the Energy Maintenance attribute on these items.


The Experimental Speed line depends on 40% CD and 60% OQ. Experimentation on this line will increase the Engine Speed attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics




Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Energy Maintenance:


  • This attribute represents the amount added to the energy requirements of the starship if this component is added in.



Engine Speed:

  • This attribute helps determine how fast the ship can travel.

Source References

Source Source in Context