Difference between revisions of "Reactor Crafting (Game Mechanics)"
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− | 1. [[Mark I | + | 1. [[Mark I Fusion Reactor (Schematic)|Mark I Fusion Reactor]]<br> |
− | 2. [[Mark II | + | 2. [[Mark II Fusion Reactor (Schematic)|Mark II Fusion Reactor]]<br> |
− | 3. [[Mark III | + | 3. [[Mark III Fusion Reactor (Schematic)|Mark III Fusion Reactor]]<br> |
− | 4. [[Mark IV | + | 4. [[Mark IV Fusion Reactor (Schematic)|Mark IV Fusion Reactor]]<br> |
− | 5. [[Mark V | + | 5. [[Mark V Fusion Reactor (Schematic)|Mark V Fusion Reactor]]<br> |
== Experimentation Lines == | == Experimentation Lines == | ||
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'''1. Experimental Armor Hitpoints'''<br> | '''1. Experimental Armor Hitpoints'''<br> | ||
− | '''2. Experimental | + | '''2. Experimental Energy Generation'''<br> |
− | '''3. Experimental | + | '''3. Experimental Mass'''<br> |
− | '''4. Experimental | + | '''4. Experimental Maximum Hitpoints'''<br> |
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+ | The Experimental Armor Hitpoints line depends on 50% OQ 50% UT. Experimentation on this line will increase the Armor attribute on these items. | ||
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+ | The Experimental Energy Generation line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Reactor Generation Rate attribute on these items. | ||
− | The Experimental | + | The Experimental Mass line depends on 33% OQ 66% UT. Experimentation on this line will decrease the Mass attribute on these items. |
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− | + | The Experimental Maximum Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items. | |
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− | The Experimental Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints | + | |
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== Item Attributes == | == Item Attributes == | ||
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This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted. | This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted. | ||
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+ | '''Reactor Generation Rate:''' | ||
+ | *Similar to the Mass attribute, each piece of equipment draws a certain number of energy units from the ship's reactor. A superior reactor has a high EGR, saving you points in Energy Maintenance in your other equipment. It also allows for more advanced, higher maintenance equipment. | ||
== Transferred Component Attributes == | == Transferred Component Attributes == | ||
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− | ''' | + | '''Mass:''' |
− | Adding in [[ | + | Adding in [[Reactor Limiter - Mark I (Schematic)|Reactor Limiter - Mark I]], [[Reactor Limiter - Mark II (Schematic)|Reactor Limiter - Mark II]], [[Reactor Limiter - Mark III (Schematic)|Reactor Limiter - Mark III]], [[Reactor Limiter - Mark IV (Schematic)|Reactor Limiter - Mark IV]], [[Reactor Limiter - Mark V (Schematic)|Reactor Limiter - Mark V]] components will decrease the Mass attribute on these items. |
− | Adding in [[ | + | Adding in [[Reactor Overcharger - Mark I (Schematic)|Reactor Overcharger - Mark I]], [[Reactor Overcharger - Mark II (Schematic)|Reactor Overcharger - Mark II]], [[Reactor Overcharger - Mark III (Schematic)|Reactor Overcharger - Mark III]], [[Reactor Overcharger - Mark IV (Schematic)|Reactor Overcharger - Mark IV]], [[Reactor Overcharger - Mark V (Schematic)|Reactor Overcharger - Mark V]] components will increase the Mass attribute on these items. |
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− | + | '''Energy Generation:''' | |
+ | Adding in [[Reactor Limiter - Mark I (Schematic)|Reactor Limiter - Mark I]], [[Reactor Limiter - Mark II (Schematic)|Reactor Limiter - Mark II]], [[Reactor Limiter - Mark III (Schematic)|Reactor Limiter - Mark III]], [[Reactor Limiter - Mark IV (Schematic)|Reactor Limiter - Mark IV]], [[Reactor Limiter - Mark V (Schematic)|Reactor Limiter - Mark V]] components will decrease the Reactor Generation Rate attribute on these items. | ||
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− | Adding in [[ | + | Adding in [[Reactor Overcharger - Mark I (Schematic)|Reactor Overcharger - Mark I]], [[Reactor Overcharger - Mark II (Schematic)|Reactor Overcharger - Mark II]], [[Reactor Overcharger - Mark III (Schematic)|Reactor Overcharger - Mark III]], [[Reactor Overcharger - Mark IV (Schematic)|Reactor Overcharger - Mark IV]], [[Reactor Overcharger - Mark V (Schematic)|Reactor Overcharger - Mark V]] components will increase the Reactor Generation Rate attribute on these items. |
==Source References== | ==Source References== |
Latest revision as of 11:50, 10 May 2008
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Game Mechanics - Mechanics Category
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Reactor Crafting Experimentation MechanicsItems Affected1. Mark I Fusion Reactor Experimentation LinesThese items have 9 lines of experimentation available.
The Experimental Armor Hitpoints line depends on 50% OQ 50% UT. Experimentation on this line will increase the Armor attribute on these items.
The Experimental Maximum Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items. Item AttributesVariation Of:
Certified
Level 1 Ship Equipment Certification: This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 3 Ship Equipment Certification: This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 5 Ship Equipment Certification: This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 7 Ship Equipment Certification: This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 9 Ship Equipment Certification: This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute is a category listing.
Armor: This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
Transferred Component AttributesMass: Adding in Reactor Limiter - Mark I, Reactor Limiter - Mark II, Reactor Limiter - Mark III, Reactor Limiter - Mark IV, Reactor Limiter - Mark V components will decrease the Mass attribute on these items.
Adding in Reactor Overcharger - Mark I, Reactor Overcharger - Mark II, Reactor Overcharger - Mark III, Reactor Overcharger - Mark IV, Reactor Overcharger - Mark V components will increase the Mass attribute on these items.
Source References
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