Difference between revisions of "Shield Limiter Crafting (Game Mechanics)"
(→Item Attributes) |
(→Experimentation Lines) |
||
(One intermediate revision by the same user not shown) | |||
Line 83: | Line 83: | ||
− | The Experimental Back Hitpoints line depends on 50% OQ and 50% UT. Experimentation on this line will | + | The Experimental Back Hitpoints line depends on 50% OQ and 50% UT. Experimentation on this line will increase the Shield Maximum Back Hitpoints attribute on these items. |
Line 151: | Line 151: | ||
− | This attribute represents the amount of hit points that will be regenerated to the shield stats when they have been damage. Each point in this attribute represents a 1 point that will be regenerated per every second. | + | * This attribute represents the amount of hit points that will be regenerated to the shield stats when they have been damage. Each point in this attribute represents a 1 point that will be regenerated per every second. |
==Source References== | ==Source References== |
Latest revision as of 12:50, 10 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Shield Limiter Crafting Experimentation MechanicsItems Affected1. Shield Limiter - Mark I Experimentation LinesThese items have 3 lines of experimentation available.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Shield Maximum Back Hitpoints:
Shield Maximum Front Hitpoints:
Source References
|