Difference between revisions of "Shield Energy Saver Kit Crafting (Game Mechanics)"
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− | The Experimental Back Hitpoints line depends on 50% OQ and 50% UT. Experimentation on this line will | + | The Experimental Back Hitpoints line depends on 50% OQ and 50% UT. Experimentation on this line will increase the Shield Maximum Back Hitpoints attribute on these items. |
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'''Shield Maximum Back Hitpoints:''' | '''Shield Maximum Back Hitpoints:''' | ||
− | This value represents the amount of damage that the component will take before | + | This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating. |
− | + | ||
'''Shield Maximum Front Hitpoints:''' | '''Shield Maximum Front Hitpoints:''' | ||
− | This value represents the amount of damage that the component will take before | + | This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating. |
==Source References== | ==Source References== |
Latest revision as of 12:52, 10 May 2008
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Game Mechanics - Mechanics Category
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Shield Energy Saver Kit Crafting Experimentation MechanicsItems Affected1. Shield Energy Saver Kit - Mark I
Experimentation LinesThese items have 3 lines of experimentation available.
The Experimental Back Hitpoints line depends on 50% OQ and 50% UT. Experimentation on this line will increase the Shield Maximum Back Hitpoints attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating.
This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating. Source References
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