Difference between revisions of "Countermeasure Pack Crafting (Game Mechanics)"
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+ | '''Minimum Chaff Effectiveness:''' | ||
− | ' | + | Countermeasure Launcher stats are the same as Ordnance stats, except that Damage has been replaced by Effectiveness. For Effectiveness, a higher number = better. This represents a player's "saving throw" of spoofing an incoming missile . |
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+ | '''Maximum Chaff Effectiveness:''' | ||
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− | + | Countermeasure Launcher stats are the same as Ordnance stats, except that Damage has been replaced by Effectiveness. For Effectiveness, a higher number = better. This represents a player's "saving throw" of spoofing an incoming missile . | |
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+ | '''Refire Rate:''' | ||
− | This | + | This is the time delay between shots from a projectile weapon. A lower number is better. |
+ | '''Ammunition:''' | ||
+ | This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory. | ||
== Transferred Component Attributes == | == Transferred Component Attributes == |
Revision as of 16:35, 10 May 2008
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Game Mechanics - Mechanics Category
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Countermeasure Pack Crafting Experimentation MechanicsItems Affected1. Chaff Pack
Experimentation LinesThese items have 3 lines of experimentation available.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Countermeasure Launcher stats are the same as Ordnance stats, except that Damage has been replaced by Effectiveness. For Effectiveness, a higher number = better. This represents a player's "saving throw" of spoofing an incoming missile .
Refire Rate: This is the time delay between shots from a projectile weapon. A lower number is better.
This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory. Transferred Component AttributesHitpoints: Adding in Armor Reinforcement Panel - Mark I, Armor Reinforcement Panel - Mark II, Armor Reinforcement Panel - Mark III, Armor Reinforcement Panel - Mark IV, Armor Reinforcement Panel - Mark V components will increase the Hitpoints attribute in these items.
Adding in Armor Reinforcement Panel - Mark I, Armor Reinforcement Panel - Mark II, Armor Reinforcement Panel - Mark III, Armor Reinforcement Panel - Mark IV, Armor Reinforcement Panel - Mark V components will increase the Armor attribute in these items.
Source References
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