Difference between revisions of "Missle Pack Crafting (Game Mechanics)"
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'''1. Ammunition Quantity'''<br> | '''1. Ammunition Quantity'''<br> | ||
− | '''2. | + | '''2. Experimental Damage Max'''<br> |
− | '''3. | + | '''3. Experimental Damage Minimum'''<br> |
− | '''4. Misc'''<br> | + | '''4. Experimental Firing Rate'''<br> |
+ | '''5. Misc'''<br> | ||
− | The Ammunition Quantity line depends on 50% | + | The Ammunition Quantity line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Amunition attribute on these items. |
− | The | + | The Experimental Damage Max line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Maximum Damage attribute on these items. |
− | The | + | The Experimental Damage Minimum line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Minimum Damage attribute on these items. |
− | The | + | The Experimental Firing Rate line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Refire Rate attribute on these items. |
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+ | The Misc line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Shield Effectiveness attribute on these items. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 16:45, 10 May 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Missle Pack Crafting Experimentation MechanicsItems Affected1. Mark I Concussion Missile Pack
Experimentation LinesThese items have 3 lines of experimentation available.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Countermeasure Launcher stats are the same as Ordnance stats, except that Damage has been replaced by Effectiveness. For Effectiveness, a higher number = better. This represents a player's "saving throw" of spoofing an incoming missile .
Refire Rate: This is the time delay between shots from a projectile weapon. A lower number is better.
This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory.
Source References
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