Difference between revisions of "Missle Pack Crafting (Game Mechanics)"
(→Experimentation Lines) |
(→Experimentation Lines) |
||
(One intermediate revision by the same user not shown) | |||
Line 106: | Line 106: | ||
− | The Experimental Firing Rate line depends on 50% OQ and 50% PE. Experimentation on this line will | + | The Experimental Firing Rate line depends on 50% OQ and 50% PE. Experimentation on this line will decrease the Refire Rate attribute on these items. |
Line 155: | Line 155: | ||
− | '''Minimum | + | '''Minimum Damage:''' |
− | + | This attribute represents the lowest amount of damage in the damage range of this weapon of which will be applied to the target. | |
+ | '''Maximum Damage:''' | ||
− | |||
− | + | This attribute represents the highest amount of damage in the damage range of this weapon of which will be applied to the target. | |
− | + | ||
Line 172: | Line 171: | ||
− | |||
− | + | '''Shield Effectiveness:''' | |
+ | This is a weapons modifier vs. shields. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus shield hitpoints. This number is considerably higher for ion cannons and lower for disruptors. A number of greater than 1.0 would mean you actually do EXTRA damage to that component. | ||
+ | '''Armor Effectiveness:''' | ||
+ | |||
+ | |||
+ | This is a weapons modifier vs. armor. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus armor hitpoints. This number is considerably higher for disruptors and lower for ion cannons. A number of greater than 1.0 would mean you actually do EXTRA damage to that component. | ||
+ | |||
+ | |||
+ | '''Ammunition:''' | ||
+ | |||
+ | This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory. | ||
==Source References== | ==Source References== |
Latest revision as of 16:56, 10 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Missle Pack Crafting Experimentation MechanicsItems Affected1. Mark I Concussion Missile Pack
Experimentation LinesThese items have 3 lines of experimentation available.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute represents the lowest amount of damage in the damage range of this weapon of which will be applied to the target. Maximum Damage:
Refire Rate: This is the time delay between shots from a projectile weapon. A lower number is better.
Shield Effectiveness: This is a weapons modifier vs. shields. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus shield hitpoints. This number is considerably higher for ion cannons and lower for disruptors. A number of greater than 1.0 would mean you actually do EXTRA damage to that component. Armor Effectiveness:
This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory. Source References
|