Difference between revisions of "Max Damage Intensifier Crafting (Game Mechanics)"
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− | '''1. Experimental | + | '''1. Experimental Damage Max'''<br> |
− | '''2. Experimental | + | '''2. Experimental Damage Minimum'''<br> |
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− | The Experimental | + | The Experimental Damage Max line depends on 25% CD and 75% OQ. Experimentation on this line will increase the Maximum Damage attribute on these items. |
− | The Experimental | + | The Experimental Damage Minimum line depends on 25% CD and 75% OQ. Experimentation on this line will increase the Minimum Damage attribute on these items. |
== Item Attributes == | == Item Attributes == | ||
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− | ''' | + | '''Maximum Damage:''' |
− | * This attribute represents the amount added to | + | * This attribute represents the amount that will be added/subtracted to a weapon's maximum damage stat. |
+ | '''Minimum Damage:''' | ||
− | + | * This attribute represents the amount that will be added/subtracted to a weapon's minimum damage stat. | |
− | + | ||
− | * This attribute | + | |
==Source References== | ==Source References== |
Latest revision as of 18:07, 10 May 2008
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Game Mechanics - Mechanics Category
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Max Damage Intensifier Crafting Experimentation MechanicsItems Affected1. Max Damage Intensifier - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Damage Max line depends on 25% CD and 75% OQ. Experimentation on this line will increase the Maximum Damage attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Source References
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