Difference between revisions of "ChatOnAddModeratorToRoom"

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(Variable Descriptions)
(Struct)
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{| class="wikitable"
 
{| class="wikitable"
 
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|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Operand'''
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|align="center" style="background:#3C548A; color:white;"|'''SHORT'''||'''Opcode'''
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|-
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|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode'''
 
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|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''Game'''
 
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''Game'''

Revision as of 01:07, 11 May 2008

Server Packet - ChatOnAddModeratorToRoom (36A03858)

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Struct


SHORT Opcode
INT Opcode
A_STRING Game
A_STRING Server
A_STRING Target
A_STRING Game
A_STRING Server
A_STRING Moderator
INT ErrorCode
A_STRING RoomPathName
INT RequestID

Variable Descriptions


Opperand_Count = 6

Opcode = 0x36A03858


  • Game:
The name of the game ("SWG") this player is on. Part of ChatAvatarId: 3 ASTRINGs representing the player on the ChatServer. "Game.Server.name" name is the lowercase of the first name for the player.
  • Server:
The name of the server (Galaxy) this player is on. Part of ChatAvatarId object.
  • Target:
The first name of the player the moderator is targeting with this packet. Must be only firstname and lowercase. Part of ChatAvatarId object.
  • Moderator:
The first name of the player who is a moderator for the room this action is affecting. Must be only firstname and lowercase. Part of ChatAvatarId object.
  • ErrorCode
A integer containing a code for the error that occured. Used to determine what error message to display.
0:Success: Moderator status has been granted to [Target].
4: Failed to op [Game.Server.Target] in [RoomPathName]: avatar not found.
5: Failed to op [Game.Server.Target] in [RoomPathName]: room does not exist.
9: Failed to op [Game.Server.Target] in [RoomPathName]: room not moderated.
16: Failed to op [Game.Server.Target] in [RoomPathName]: You are not a moderator.
Default: Failed to op [Game.Server.Target] in [RoomPathName].
  • RoomPathName:
The full ChatServer path and name for the room including the RoomName specified on creation. Example: "SWG.TestCenter.Chat.tcpa"
  • RequestID:
For every request made, the client attaches an ID number to identify it. It is unique for each request type (opcode) and incremented for each request. Similar to Update Counters used in Objects. For every response that had a request with a RequestID, the same RequestID must be sent back. It is used to identify key information regarding the response, such as what the full RoomPathName was and it is used in error message generation. Also can be used to eliminate duplicate requests.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

06 00 
58 38 A0 36                                       // ChatOnAddModeratorToRoom
03 00                                             // string count
53 57 47                                          // SWG
0A 00                                             // string count
53 68 61 64 6F 77 66 69 72 65                     // Shadowfire
09 00                                             // string count
73 70 65 74 79 6E 65 73 73                        // spetyness
03 00                                             // string count
53 57 47                                          // SWG
0A 00                                             // string count
53 68 61 64 6F 77 66 69 72 65                     // Shadowfire 
08 00                                             // string count
72 75 62 69 6E 6C 65 65                           // rubinlee
00 00 00 00 
22 00                                             // string count
53 57 47 2E 53 68 61 64 6F                        // SWG.Shado
77 66 69 72 65 2E 74 75 74 6F 72 69 61 6C 2E 43   // wfire.tutorial.C
68 61 74 2E 72 6F 75 73 65                        // hat.rouse....O.
01 00 00 00