Difference between revisions of "Phase I Item Crafting (Game Mechanics)"
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* internal bleeding = 91-100% experimentation | * internal bleeding = 91-100% experimentation | ||
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== Items Affected == | == Items Affected == |
Revision as of 11:02, 11 May 2008
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Game Mechanics - Mechanics Category
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Phase I Item Experimentation MechanicsQuest: Cure the Sick Schematic obtained from: Sivarra Mecheaux (5391,-4075)
You are asked to create medicines with which to treat injured and sick villagers. You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You'll also need a droid with a private food & chemical crafting station built in to allow experimentation. To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges. Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients. Symptoms and the required experimentation for cures (overlap is due to decimals):
Items AffectedExperimentation LinesItem AttributesSource References
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