Difference between revisions of "Phase I Item Crafting (Game Mechanics)"
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== Experimentation Lines == | == Experimentation Lines == | ||
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+ | These items have 3 lines of experimentation available. | ||
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+ | '''1. Experimental Primary Agent''' | ||
+ | '''2. Experimental Residual''' | ||
+ | '''3. Experimental Secondary Agent''' | ||
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+ | The Experimental Primary Agent line depends on 66% OQ and 33% PE. Experimentation on this line will add the fever, vomiting, swelling, internal bleeding, open sores, pus-filled , lesions, erratic heart rate, respiratory failure, lost vision, partial paralysis, violent spasms, bloody cough values to the Primary Curative Agent attribute. | ||
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+ | The Experimental Residual line depends on 66% OQ and 33% UT. Experimentation on this line will add the fever, vomiting, swelling, internal bleeding, open sores, pus-filled , lesions, erratic heart rate, respiratory failure, lost vision, partial paralysis, violent spasms, bloody cough values to the Residual Chemical Effect attribute. | ||
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+ | The Experimental Secondary Agent line depends on 66% OQ and 33% PE. Experimentation on this line will add the fever, vomiting, swelling, internal bleeding, open sores, pus-filled , lesions, erratic heart rate, respiratory failure, lost vision, partial paralysis, violent spasms, bloody cough values to the Secondary Curative Agent attribute. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 11:42, 11 May 2008
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Game Mechanics - Mechanics Category
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Phase I Item Experimentation MechanicsQuest: Cure the Sick Schematic obtained from: Sivarra Mecheaux (5391,-4075)
You are asked to create medicines with which to treat injured and sick villagers. You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You'll also need a droid with a private food & chemical crafting station built in to allow experimentation. To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges. Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients. Symptoms and the required experimentation for cures (overlap is due to decimals):
Items Affected1. Experimental Biological Counteragent Experimentation LinesThese items have 3 lines of experimentation available.
1. Experimental Primary Agent 2. Experimental Residual 3. Experimental Secondary Agent
The Experimental Primary Agent line depends on 66% OQ and 33% PE. Experimentation on this line will add the fever, vomiting, swelling, internal bleeding, open sores, pus-filled , lesions, erratic heart rate, respiratory failure, lost vision, partial paralysis, violent spasms, bloody cough values to the Primary Curative Agent attribute.
Item AttributesSource References
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