Difference between revisions of "Refined Ardanium II Crafting (Game Mechanics)"
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− | '''1. Potential Energy''' | + | '''1. Potential Energy'''<br> |
'''2. Quality''' | '''2. Quality''' | ||
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The Quality line depends on 100% OQ. Experimentation on this line will increase the Overall Quality attribute on these items. | The Quality line depends on 100% OQ. Experimentation on this line will increase the Overall Quality attribute on these items. | ||
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== Item Attributes == | == Item Attributes == | ||
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'''Potential Energy:''' | '''Potential Energy:''' | ||
+ | This value will be passed on into the Village Defenses project to increase the Power attribute. | ||
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+ | '''Overall Quality:''' | ||
+ | This value will be passed on into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes. | ||
==Source References== | ==Source References== |
Latest revision as of 18:01, 11 May 2008
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Game Mechanics - Mechanics Category
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Refined Ardanium II Experimentation MechanicsItems Affected
Experimentation LinesThese items have 2 lines of experimentation available.
1. Potential Energy
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This value will be passed on into the Village Defenses project to increase the Power attribute.
Overall Quality:
Source References
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