Difference between revisions of "Power Supply Crafting (Game Mechanics)"

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(Endrost Alloy Experimentation Mechanics)
(Item Attributes)
 
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== Items Affected ==
 
== Items Affected ==
  
[[Endrost Alloy (Schematic)|Endrost Alloy]]
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[[Power Supply (Schematic)|Power Supply]]
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==
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These items have 2 lines of experimentation available.
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These items have 1 lines of experimentation available.
  
  
  
  
'''1. Quality'''<br>
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'''1. Energy Resistance'''<br>
'''2. Toughness'''
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The Energy Resistance line depends on 33% MA, 33% OQ and 33% PE. Experimentation on this line will increase the Energy Resistance attribute on these items.
The Quality line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Overall Quality attribute on these items.
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The Toughness line depends on 33% MA and 66% UT. Experimentation on this line will increase the Unit Toughness attribute on these items.
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== Item Attributes ==
 
== Item Attributes ==
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
 
See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
  
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'''Complexity:'''
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'''Energy Resistance:'''
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== Transferred Component Attributes ==
  
  
'''Overall Quality:'''
 
  
This attribute will be passed on into the village of aurillia shield defenses upon turn in to increase the Armor Integrity value.
 
  
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'''Energy Resistance:'''
  
'''Unit Toughness:'''
 
  
This attribute will be passed on into the village of aurillia shield defenses upon turn in to increase the Armor Integrity value.
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Adding in [[Power Supply (Schematic)|Power Supply]] components will increase the Energy Resistance attribute in these items.
  
 
==Source References==
 
==Source References==

Latest revision as of 22:35, 11 May 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Power Supply Experimentation Mechanics

Items Affected

Power Supply

Experimentation Lines

These items have 1 lines of experimentation available.



1. Energy Resistance


The Energy Resistance line depends on 33% MA, 33% OQ and 33% PE. Experimentation on this line will increase the Energy Resistance attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Complexity:


Energy Resistance:



Transferred Component Attributes

Energy Resistance:


Adding in Power Supply components will increase the Energy Resistance attribute in these items.

Source References

Source Source in Context