Difference between revisions of "Weapon Crafting (Game Mechanics)"

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(Item Variations)
(Weapon Scopes, Blaster Barrel, Stock appearances)
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== Weapon Scopes, Blaster Barrel, Stock appearances ==
 
  
 
 
 
 
 
Many weapons can have various customized appearances using the previously mentioned barrel/weapon scope types, however some weapons give a noticably different appearance when using weapon stocks as well. Only hand crafted weapons will  have a change in display between an altered/unaltered weapon. Items produced in factories do not pass on the item customization displays. If an item is produced in a factory, it will come out with the appearance as if it had no components added at all.  Additionally when putting stocks/scopes/barrels into the weapon, the crafter needs to pull the items from the factory crate if the items are crated. Just double clicking on the crate to load items into the slots won't work, they actually have to be out of the crate to be considered hand made. A list of weapons whose appearance will be visibly altered by adding in components is shown below.
 
 
 
This is a list of all components that are visible on ranged weapons (except the bowcaster) when they are handcrafted and the components are either handcrafted or pulled from a crate before addition to the schematic.
 
 
{| align="center"
 
|-
 
||
 
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center"
 
|
 
|<font size = 4><b>Scope</b></font>
 
|<font size = 4><b>Muzzle</b></font>
 
|<font size = 4><b>Stock</b></font>
 
|----
 
|<font size = 4><b>Pistols</b></font>
 
|
 
|
 
|
 
|----
 
|D18
 
|Yes
 
|Yes
 
|N/A
 
|----
 
|DE-10
 
|No
 
|No
 
|N/A
 
|----
 
|DH17
 
|No
 
|No
 
|N/A
 
|----
 
|DL44
 
|Yes
 
|Yes
 
|N/A
 
|----
 
|DL44 metal pistol
 
|Yes
 
|Yes
 
|N/A
 
|----
 
|DX2
 
|No
 
|No
 
|N/A
 
|----
 
|FWG5
 
|Yes
 
|No
 
|N/A
 
|----
 
|Geonosian Sonic Blaster
 
|No
 
|No
 
|N/A
 
|----
 
|Launcher Pistol
 
|No
 
|No
 
|N/A
 
|----
 
|Power5 Pistol
 
|Yes
 
|Yes
 
|N/A
 
|----
 
|Republic
 
|No
 
|No
 
|N/A
 
|----
 
|SR Combat
 
|Yes
 
|Yes
 
|N/A
 
|----
 
|Scatter
 
|No
 
|No
 
|N/A
 
|----
 
|Scout
 
|No
 
|No
 
|N/A
 
|----
 
|Striker
 
|Yes
 
|No
 
|N/A
 
|----
 
|Tangle
 
|No
 
|No
 
|N/A
 
|----
 
|
 
|
 
|
 
|
 
|----
 
|<font size = 4><b>Carbines</b></font>
 
|
 
|
 
|
 
|----
 
|DH17
 
|Yes
 
|No
 
|No
 
|----
 
|DH17 Snubnose
 
|Yes
 
|No
 
|No
 
|----
 
|DXR6
 
|Yes
 
|No
 
|Yes
 
|----
 
|EE3
 
|Yes
 
|Yes
 
|Yes
 
|----
 
|E11
 
|Yes
 
|Yes
 
|No
 
|----
 
|Elite
 
|Yes
 
|Yes
 
|Yes
 
|----
 
|Laser
 
|Yes
 
|Yes
 
|Yes
 
|----
 
|
 
|
 
|
 
|
 
|----
 
|<font size = 4><b>Rifles</b></font>
 
|
 
|
 
|
 
|----
 
|Berserker
 
|No
 
|No
 
|No
 
|----
 
|DLT20
 
|Yes
 
|Yes
 
|No
 
|----
 
|DLT20a
 
|No
 
|No
 
|Yes
 
|----
 
|DXR-6b
 
|N/A
 
|No
 
|No
 
|----
 
|E11
 
|No
 
|No
 
|No
 
|----
 
|Jawa
 
|No
 
|No
 
|No
 
|----
 
|Laser
 
|Yes
 
|Yes
 
|Yes
 
|----
 
|SG82
 
|N/A
 
|N/A
 
|N/A
 
|----
 
|Spraystick
 
|N/A
 
|N/A
 
|N/A
 
|----
 
|T21
 
|No
 
|Yes
 
|Yes
 
|----
 
|Bowcaster
 
|
 
|
 
|
 
|----
 
|}
 
  
 
==Source References==
 
==Source References==

Revision as of 06:26, 12 May 2008




Game Mechanics - Mechanics Category

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Weapon Crafting Mechanics

When experimenting on weapon schematics given under artisan, artisan experimentation points are used. On all items under weaponsmith, weapon experimentation is used.




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Ranged Weapon Components

Ranged Weapons

Melee Weapon Components

Melee Weapons


Heavy Weapons

Munition Components

Munitions




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