Difference between revisions of "Weapon Component Variations (Game Mechanics)"
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Revision as of 06:31, 12 May 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Item VariationsThe ability to select an item variation comes during the sixth and final step in the crafting process. Item variations are basically derivatives of the base parent Item. A player may choose from the list of style variations available to an item by selecting the drop list box in the upper left corner under the Choose Appearance label for the item. By default the base (original) object is the first and default selection, and any variations on this object are under it. When the player selects a variation, the object's name in the customization field is renamed to the variation type's name and it will be given a different appearance as well to reflect the choosing of a different object. There are three items available to weaponsmiths that can have multiple style variations for them. These are Blaster-rifle Barrels, Blaster-pistol Barrels, and Weapon Scopes. The advanced versions of these also use these variations. Adding one of these components to a weapon will give it a noticable change in its appearance,i.e scopes will appear on the item, barrel configuration appearances will change.
These are the available variations for these items found in the files, although a portion of thse (large blaster muzzles for instance) were not available as options during pre-cu.
(Weapon Scope Variations)
Source References
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