Difference between revisions of "Medic Component Crafting (Game Mechanics)"
(→Medic Component Experimentation Mechanics) |
(→Items Affected) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 74: | Line 74: | ||
7. [[Liquid Suspension (Schematic)|Liquid Suspension]]<br> | 7. [[Liquid Suspension (Schematic)|Liquid Suspension]]<br> | ||
8. [[Solid Delivery Shell (Schematic)|Solid Delivery Shell]]<br> | 8. [[Solid Delivery Shell (Schematic)|Solid Delivery Shell]]<br> | ||
+ | |||
<br><br> | <br><br> | ||
+ | |||
== Experimentation Lines == | == Experimentation Lines == | ||
Line 135: | Line 137: | ||
− | This attribute appears on all medical components. The displayed value for this is what is directly added to the following item attributes for the various medic related items: Heal Health Damage, Heal Action Damage, Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound, Enhance Action, Enhance Constitution, Enhance Disease Resist, Enhance Health, Enhance Poison Resist, Enhance Quickness, Enhance Stamina, Enhance Strength, Cure Effectiveness, and Effectiveness. | + | This attribute appears on all medical components. The displayed value for this is what is directly added to the following item attributes for the various medic related items: Heal Health Damage, Heal Action Damage, Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound, Enhance Action, Enhance Constitution, Enhance Disease Resist, Enhance Health, Enhance Poison Resist, Enhance Quickness, Enhance Stamina, Enhance Strength, Cure Effectiveness, and Effectiveness. For example, a 50 power BEC will add 50 to Healh Health Damage attribute. |
Line 141: | Line 143: | ||
− | This attribute appears on Biological Effect Controllers, Advanced Biological Effect Controllers, Dispersal Mechanisms, Advanced Dispersal Mechanisms. The dispalyed value for these items is what is directly added to the Uses Remaining attribute on all medicines, diseases and poisons. | + | This attribute appears on Biological Effect Controllers, Advanced Biological Effect Controllers, Dispersal Mechanisms, Advanced Dispersal Mechanisms. The dispalyed value for these items is what is directly added to the Uses Remaining attribute on all medicines, diseases and poisons. For example, a Charge value of 50 will add 50 to the Uses Remaining attribute. |
==Source References== | ==Source References== |
Latest revision as of 20:56, 28 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Medic Component Experimentation MechanicsThe following items use Medic Experimentation points to increase the values for each experimentation line. Items Affected1. Advanced Biological Effect Controller
Experimentation LinesThere are two lines of experimentation available to these items. 1. Experimental Charges
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Power:
Source References
|
Bold text |