Difference between revisions of "Weapon Crafting (Game Mechanics)"

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== Item Variations ==
 
  
  
The ability to select an item variation comes during the sixth and final step in the crafting process. Item variations are basically derivatives of the base parent Item. A player may choose from the list of style variations available to an item by selecting the drop list box in the upper left corner under the Choose Appearance label for the item.  By default the base (original) object is the first and default selection, and any variations on this object are under it. When the player selects a variation, the object's name in the customization field is renamed to the variation type's name and it will be given a different appearance as well to reflect the choosing of a different object.
 
 
== Weapon Scopes, Blaster Barrel, Stock appearances ==
 
 
 
 
There are three items available to weaponsmiths that can have multiple style variations for them. These are Blaster-rifle Barrels, Blaster-pistol Barrels, and Weapon Scopes.  The advanced versions of these apparently are not given style variations (perhaps a bug/oversight). Adding one of these components to a weapon will give it a noticable change in its appearance,i.e scopes will appear on the item, barrel configuration appearances will change.
 
 
 
 
 
 
 
Many weapons can have various customized appearances using the previously mentioned barre/weapon scope types, however some weapons give a noticably different appearance when using weapon stocks as well. Only hand crafted weapons will  have a change in display between an altered/unaltered weapon. Items produced in factories and through using factories do not pass on the item customization displays A list of weapons whose appearance will be visibly altered by adding in components is shown below.
 
 
 
This is a list of all components that are visible on ranged weapons (except the bowcaster) when they are handcrafted and the components are either handcrafted or pulled from a crate before addition to the schematic.
 
 
 
Pistols
 
D18-scope and muzzle
 
DE-10-none
 
DH17-none
 
DL44-scope and muzzle
 
DL44 metal-scope and muzzle
 
DX2-none
 
FWG5-scope
 
Geonosian Sonic Blaster-none
 
Launcher-none
 
Power5-scope and muzzle
 
Republic-none
 
SR Combat-scope and muzzle
 
Scatter-none
 
Scout-none
 
Striker-scope
 
Tangle-none
 
 
Carbines
 
DH17-scope
 
DH17 Snubnose-scope
 
DXR6-scope and stock
 
EE3-scope, stock, and muzzle
 
E11-scope and muzzle
 
Elite-scope, stock, and muzzle
 
Laser-scope, stock, and muzzle
 
 
Rifles
 
Berserker-none
 
DLT20-scope and muzzle
 
DLT20a-stock
 
DXR-6b-already visible scope and stock, muzzle not visible
 
E11-none
 
Jawa-none
 
Laser-scope, stock, and muzzle
 
SG82-none
 
Spraystick-none
 
T21-stock and muzzle, but it shows at 90 degrees to the weapon barrel
 
  
 
== Item Categories ==
 
== Item Categories ==
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* [[Rifle Stock Crafting (Game Mechanics)|Rifle Stock Crafting]]<br>
 
* [[Rifle Stock Crafting (Game Mechanics)|Rifle Stock Crafting]]<br>
 
* [[Weapon Scope Crafting (Game Mechanics)|Weapon Scope Crafting]]<br>
 
* [[Weapon Scope Crafting (Game Mechanics)|Weapon Scope Crafting]]<br>
 +
* [[Chemical Dispersion Mechanism Crafting (Game Mechanics)|Chemical Dispersion Mechanism Crafting]]
  
 
== Ranged Weapons ==
 
== Ranged Weapons ==
  
 
+
* [[Blaster Pistol Crafting (Game Mechanics)|Blaster Pistol Crafting]]<br>
* [[Ranged Weapon Crafting (Game Mechanics)|Ranged Weapon Crafting]]
+
* [[Projectile Pistol Crafting (Game Mechanics)|Projectile Pistol Crafting]]<br>
 +
* [[Blaster Rifle Crafting (Game Mechanics)|Blaster Rifle Crafting]]<br>
 +
* [[Projectile Rifle Crafting (Game Mechanics)|Projectile Rifle Crafting)]]<br>
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* [[Ranged Weapon Crafting (Game Mechanics)|General Ranged Weapon Crafting]]<br>
  
 
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* [[Melee Weapon Component Crafting (Game Mechanics)|Melee Weapon Component Crafting]]
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* [[Melee Weapon Component Crafting (Game Mechanics)|Melee Weapon Component Crafting]]<br>
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* [[Vibro Unit Component Crafting (Game Mechanics)|Vibro Unit Component Crafting]]<br>
 +
* [[Sword and Reinforcement Core Crafting (Game Mechanics)|Sword and Reinforcement Core Crafting]]<br>
 +
* [[Geonosian Core Crafting (Game Mechanics)|Geonosian Sword & Reinforcement Core Crafting]]<br>
  
 
== Melee Weapons ==
 
== Melee Weapons ==
  
* [[Melee Weapon Crafting (Game Mechanics)|Melee Weapon Crafting]]
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* [[Reinforcement Core Items (Game Mechanics)|Reinforcement Core Items]]<br>
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* [[Sword Core Items (Game Mechanics)|Sword Core Items]]<br>
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* [[Vibro Unit Items (Game Mechanics)|Vibro Unit Items]]<br>
 +
* [[Melee Weapon Crafting (Game Mechanics)|General Melee Weapons]]<br>
  
  
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* [[Heavy Weapon Crafting (Game Mechanics)|Heavy Weapon Crafting]]
 
* [[Heavy Weapon Crafting (Game Mechanics)|Heavy Weapon Crafting]]
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 +
== Munition Components ==
 +
 +
* [[Warhead Component Crafting (Game Mechanics)|Warhead Component Crafting]]<br>
 +
* [[General Munition Component Crafting (Game Mechanics)|Munition Component Crafting]]
  
 
== Munitions ==
 
== Munitions ==
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* [[Grenade Crafting (Game Mechanics)|Grenade Crafting ]]
 
* [[Grenade Crafting (Game Mechanics)|Grenade Crafting ]]
 
* [[Mine Crafting (Game Mechanics)|Mine Crafting]]
 
* [[Mine Crafting (Game Mechanics)|Mine Crafting]]
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== Misc Decorative Items ==
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* [[Weaponsmith Misc Item Crafting (Game Mechanics)|Weaponsmith Misc Item Crafting]]
  
 
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Latest revision as of 04:07, 31 May 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Weapon Crafting Mechanics

When experimenting on weapon schematics given under artisan, artisan experimentation points are used. On all items under weaponsmith, weapon experimentation is used.




Item Categories

Ranged Weapon Components

Ranged Weapons

Melee Weapon Components

Melee Weapons


Heavy Weapons

Munition Components

Munitions


Misc Decorative Items

Source References

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