Difference between revisions of "CREO01"
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| + | |||
| + | ===HAM List=== | ||
| + | ---- | ||
| + | :Health: Pool Value | ||
| + | ::Strength: Action Deductive | ||
| + | ::Constitution: Regen Rate | ||
| + | :Action: Pool Value | ||
| + | ::Quickness: Action Deductive | ||
| + | ::Stamina: Regen Rate | ||
| + | :Mind: Pool Value | ||
| + | ::Focus: Action Deductive | ||
| + | ::Willpower: Regen Rate | ||
|} | |} | ||
---- | ---- | ||
Revision as of 22:15, 20 March 2007
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BaseLine Struct
SHORT: Obj_OperandCount
INT: BankCredits
INT: CashCredits
INT: NegativeHAMMod_ListSize
INT: UpdateCounter
{
INT: NegativeHAMMod_Value
}
INT: Skills_ListSize
INT: UpdateCounter
{
A_STRING: SkillName
}
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: BankCredits
01:
INT: CashCredits
02:
INT: ListSize
INT: UpdateCount
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: ??
INT: ??
02:
SHORT: HAM_Bar
INT: NegativeHAM_Modifier
03:
SHORT: ??
{
INT: ??
}
}
}
03:
INT: ListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
A_STRING: SkillName_Remove
01:
A_STRING: SkillName_Add
}
}
}
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Variable DescriptionsObj_OperandCount = 4
Tags
HAM List
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