Difference between revisions of "CREO04"
From SWGANH Wiki
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(→Variable Descriptions) |
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Obj_OperandCount = 14 | Obj_OperandCount = 14 | ||
---- | ---- | ||
| + | *EncumberanceHAMList: | ||
| + | :This is the 6 value HAM list of the subpools that recieve | ||
| + | :a reduction due to armor encumbrance. | ||
| + | |||
| + | *SkillModList: | ||
| + | :This is a list of all the Skill Modifiers this object has. | ||
| + | |||
| + | *ListenToID: | ||
| + | :This is an Object ID of the entertainer object you are listening to. | ||
| + | |||
| + | *Accel/Deccel/Speed: | ||
| + | :This is the rate at which the character moves/accelerates. Needs more testing. | ||
| + | |||
| + | *TurnRadius: | ||
| + | :This is the radius at which the character is allowed to turn at. | ||
===Tags=== | ===Tags=== | ||
Revision as of 22:21, 20 March 2007
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BaseLine Struct
SHORT: ObjOpperandCount
FLOAT: ??(MovementRatio)
FLOAT: ??(MovementRatio)
INT: EncumberanceHAMListSize
INT: UpdateCounter
{
INT: EncumberanceHAMValue
}
INT: SkillModListSize
INT: UpdateCounter
{
BYTE: ??
ASTRING: SkillModString
INT: SkillModValue
INT: ??
}
FLOAT: ??(AccelerationRatio)
FLOAT: ??(AccelerationRatio)
LONG: ListenToID
FLOAT: Accel/Deccel/Speed
FLOAT: ??
FLOAT: ??(ENT_RELATED)
FLOAT: TurnRadius
FLOAT: ??MountSpeed
FLOAT: ??
INT: ??ListSize
INT: UpdateCounter
{
LONG: ??
}
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??(MovementRatio)
01:
INT: ??(MovementRatio)
02:
INT: EncumberanceHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: EncumberanceHAMBars
INT: EncumberanceHAMValue
02:
SHORT: ??
INT: ??
03:
SHORT: ListSize
{
INT: EncumberanceHAMValue
}
}
}
03:
INT: SkillModListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
ASTRING: SkillModString
INT: ??
INT: ??
01:
ASTRING: SkillModString
INT: ??
INT: ??
}
}
04:
INT: ??(AccelerationRatio)
05:
INT: ??(AccelerationRatio)
06:
LONG: ListenToID
07:
INT: Accel/Deccel/Speed
08:
INT: ?? (connection with 09?)
09:
INT: ??(EntertainerRelated)
0A:
INT: TurnRadius
0B:
INT: ?? (MountSpeed)
0C:
INT: ??
0D:
INT: ??ListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
LONG: ??
LONG: ??
01:
LONG: ??
LONG: ??
}
}
}
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Variable DescriptionsObj_OperandCount = 14
Tags
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