Difference between revisions of "TRE STFFileType"
From SWGANH Wiki
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|- | |- | ||
|{{u_string}} | |{{u_string}} | ||
− | |2 bytes | + | |4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) |
|} | |} | ||
Then item's string ids, for each: | Then item's string ids, for each: | ||
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|- | |- | ||
|{{a_string}} | |{{a_string}} | ||
− | |1 byte | + | |4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total) |
|} | |} |
Revision as of 07:39, 21 March 2007
Understood at |
|
File Type: STF format |
It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. |
Header:
INT
|
STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981) |
BYTE | useless? flag (might be a boolean, seen so far: 0x01 and 0x00) |
INT
|
next free index in file to add an item, always > items count (useless for us) |
INT
|
items count |
Then items list, for each:
INT
|
item index in the file (eg: 1, 2, 9, 3, 7, ...) |
INT
|
code (gesture?) |
U_STRING | 4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) |
Then item's string ids, for each:
INT
|
item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) |
A_STRING | 4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total) |