Difference between revisions of "TRE STFFileType"
From SWGANH Wiki
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It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. | It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. | ||
}} | }} | ||
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
|{{int}} | |{{int}} | ||
| Line 18: | Line 17: | ||
|{{int}} | |{{int}} | ||
|items count | |items count | ||
| − | | | + | |- |
| − | + | |{{beginlist}}||items list | |
| − | + | |- | |
| − | |{{ | + | |
| − | | | + | |
| − | + | ||
| − | + | ||
|{{int}} | |{{int}} | ||
|item index in the file (eg: 1, 2, 9, 3, 7, ...) | |item index in the file (eg: 1, 2, 9, 3, 7, ...) | ||
| Line 33: | Line 28: | ||
|{{u_string}} | |{{u_string}} | ||
|4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) | |4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) | ||
| − | |} | + | |- |
| − | + | |{{endlist}} | |
| − | + | |- | |
| − | |{{ | + | |{{beginlist}}||item's string ids: |
| − | | | + | |- |
| − | + | ||
| − | + | ||
|{{int}} | |{{int}} | ||
|item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) | |item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) | ||
| Line 45: | Line 38: | ||
|{{a_string}} | |{{a_string}} | ||
|4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total) | |4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total) | ||
| + | |- | ||
| + | |{{endlist}} | ||
|} | |} | ||
Revision as of 05:35, 22 March 2007
| Understood at |
|
| File Type: STF format |
|
It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. |
| INT
|
STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981) |
| BYTE | useless? flag (might be a boolean, seen so far: 0x01 and 0x00) |
| INT
|
next free index in file to add an item, always > items count (useless for us) |
| INT
|
items count |
| <{{{1}}} count={{{2}}}> | items list |
| INT
|
item index in the file (eg: 1, 2, 9, 3, 7, ...) |
| INT
|
code (gesture?) |
| U_STRING | 4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) |
| <{{{1}}}/> | |
| <{{{1}}} count={{{2}}}> | item's string ids: |
| INT
|
item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) |
| A_STRING | 4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total) |
| <{{{1}}}/> |