Difference between revisions of "TRE STFFileType"
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| − | {{Box_TREformats|STF ''format''| | + | |
It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. | It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. | ||
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Revision as of 06:03, 22 March 2007
| File Type: STF format (80% understood) |
|
It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. |
| INT | STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981) |
| BYTE | useless? flag (might be a boolean, seen so far: 0x01 and 0x00) |
| INT | next free index in file to add an item, always > items count (useless for us) |
| INT | items count |
| <items count={{{2}}}> | |
| INT | item index in the file (eg: 1, 2, 9, 3, 7, ...) |
| INT | code (gesture?) |
| U_STRING | 4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) |
| <items/> | |
| <items ids count={{{2}}}> | |
| INT | item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) |
| A_STRING | 4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total) |
| <items ids/> |