Difference between revisions of "TRE STFFileType"
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− | + | {{Box_TREformats|STF ''format'' (80% understood)| | |
− | + | ||
− | + | ||
− | {{Box_TREformats|STF ''format''| | + | |
It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. | It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. | ||
}} | }} | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | |{{int}} | + | |{{int}}||STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981) |
− | |STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981) | + | |
|- | |- | ||
− | |{{byte}} | + | |{{byte}}||useless? flag (might be a boolean, seen so far: 0x01 and 0x00) |
− | |useless? flag (might be a boolean, seen so far: 0x01 and 0x00) | + | |
|- | |- | ||
− | |{{int}} | + | |{{int}}||next free index in file to add an item, always > items count (useless for us) |
− | |next free index in file to add an item, always > items count (useless for us) | + | |
|- | |- | ||
− | |{{int}} | + | |{{int}}||items count |
− | |items count | + | |
|} | |} | ||
− | + | {{beginlist|items|items count}} | |
− | { | + | :{| class="wikitable" |
− | + | |{{int}}||item index in the file (eg: 1, 2, 9, 3, 7, ...) | |
− | + | ||
− | + | ||
− | {| class="wikitable" | + | |
− | |{{int}} | + | |
− | |item index in the file (eg: 1, 2, 9, 3, 7, ...) | + | |
|- | |- | ||
− | |{{int}} | + | |{{int}}||code (gesture?) |
− | |code (gesture?) | + | |
|- | |- | ||
− | |{{u_string}} | + | |{{u_string}}||4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) |
− | |4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) | + | |
|} | |} | ||
− | + | {{endlist|items}} | |
− | {| | + | {{beginlist|items ids|items count}} |
− | + | :{| class="wikitable" | |
− | |} | + | |{{int}}||item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) |
− | + | ||
− | {| class="wikitable" | + | |
− | |{{int}} | + | |
− | |item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) | + | |
|- | |- | ||
− | |{{a_string}} | + | |{{a_string}}||4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total) |
− | |4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total) | + | |
|} | |} | ||
+ | {{endlist|items ids}} |
Latest revision as of 08:58, 22 March 2007
File Type: STF format (80% understood) |
It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. |
INT | STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981) |
BYTE | useless? flag (might be a boolean, seen so far: 0x01 and 0x00) |
INT | next free index in file to add an item, always > items count (useless for us) |
INT | items count |
<items count=items count>
INT item index in the file (eg: 1, 2, 9, 3, 7, ...) INT code (gesture?) U_STRING 4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total)
<items/>
<items ids count=items count>
INT item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) A_STRING 4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total)
<items ids/>