Difference between revisions of "MSCO03"

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Line 11: Line 11:
 
==BaseLine Struct==
 
==BaseLine Struct==
 
<pre>
 
<pre>
SHORT: ObjOpperandCount (13)
+
SHORT: ObjectOpperandCount
 +
FLOAT: Complexity
 +
ASTRING: ItemNameSTFTable
 +
INT: NotUsed
 +
ASTRING: ItemNameSTFID
 +
USTRING: CustomName
 +
INT: Volume
 +
INT: SchematicQuantity
 +
INT: PropertiesList
 +
INT: UpdateCounter
 +
{
 +
  BYTE:        DeltaUpdateType(00 in baseline)
 +
  ASTRING: PropertySTFTable
 +
  INT: NotUsed
 +
  ASTRING: PropertySTFID
 +
  FLOAT: PropertyValue
 +
}
 +
USTRING: CreatorsName
 +
INT: Complexity
 +
FLOAT: SchematicDataSize
 +
</pre>
  
//part 0
+
==Deltas Struct==
float:         Schematic Complexity (!!!!!)
+
<pre>
 +
SHORT: UpdateCount
 +
SHORT: UpdateType
 +
{
 +
  00:
 +
    FLOAT: Complexity
 +
  01:
 +
    ASTRING: ItemNameSTFTable
 +
    INT: NotUsed
 +
    ASTRING: ItemNameSTFID
 +
  02:
 +
    USTRING: CustomName
 +
  03:
 +
    INT: Volume
 +
  04:
 +
    INT: SchematicQuantity
 +
  05:
 +
    INT: PropertiesList
 +
    INT: UpdateCounter
 +
    {
 +
      BYTE:         SubType
 +
      {
 +
        00:(add)
 +
          ASTRING: PropertySTFTable
 +
          INT: NotUsed
 +
          ASTRING: PropertySTFID
 +
          FLOAT: PropertyValue
 +
        01:(remove)
 +
          ASTRING: PropertySTFTable
 +
          INT: NotUsed
 +
          ASTRING: PropertySTFID
 +
          FLOAT: PropertyValue
 +
        02:(change)
 +
          ASTRING: PropertySTFTable
 +
          INT: NotUsed
 +
          ASTRING: PropertySTFID
 +
          FLOAT: PropertyValue
 +
      }
 +
    }
 +
  06:
 +
    USTRING: CreatorsName
 +
  07:
 +
    INT: Complexity
 +
  08:
 +
    FLOAT: SchematicDataSize
 +
}
 +
</pre>
  
//part 1
+
|valign=top|
ASTRING: ASCII string dir to look for the tool name
+
  
//part 2
+
==Variable Descriptions==
INT:            ???
+
  
//part 3
+
Obj_OperandCount = 9
ASTRING        string to look up
+
  
//part 4
+
Complexity:
INT:           ???
+
The Complexity of the Object or Schematic to create an object.
  
//part 5 Object descriptor values
+
ItemName:
INT:           count
+
The Name of the Object taken from an STF File Reference.
INT:            counter
+
{
+
  BYTE          unknown
+
  ASTRING      always "crafting"
+
  INT          unknown
+
  ASTRING      descriptor string, for example xp
+
  FLOAT        value eg 55.0 for 55xp
+
  
}
+
CustomName:
 +
A custom specified name for the object. (User created).
  
//not reversed, probably ask X
+
Volume:
INT:           ???
+
The volume of space the object takes up.
SHORT:          ???
+
USTRING        ???
+
INT:            ???
+
INT:            ???
+
INT:            ???
+
  
</pre>
+
SchematicQuantity:
 +
The number of factory runs available on this schematic.
 +
from 1 to 1000.
  
==Deltas Struct==
+
PropertiesList:
<pre>
+
A list containing each property or stat the item has.
</pre>
+
It requires a STF of the property name followed by a float with the value for it.
 +
All properties can be found in "crafting.stf", Also the objects .IFF
 +
or schematic .IFF should describe the item properties it should have.
  
|valign=top|
+
CreatorsName:
 +
The name of the person who made this schematic.
  
==Variable Descriptions==
+
Complexity:
 +
The complexity of this schematic.
 +
Complexity effects factory run time of object.
 +
1 point = 8 seconds.
  
Obj_OperandCount =
+
SchematicDataSize:
 +
The data size of the schematic. It was intended to take up that many
 +
'datapad' data units, however it was not implemented. All schematics
 +
take up 1 unit of data, however each one has a value so this can be set
 +
accordingly.
 
----
 
----
  

Latest revision as of 10:48, 18 June 2008

Baseline - MSCO 03

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MSCO Packet Type QuickNav
MSCO03 - MSCO06 - MSCO07 - MSCO08 - MSCO09


BaseLine Struct

SHORT:		ObjectOpperandCount
FLOAT:		Complexity
ASTRING:	ItemNameSTFTable
INT:		NotUsed
ASTRING:	ItemNameSTFID
USTRING:	CustomName
INT:		Volume
INT:		SchematicQuantity
INT:		PropertiesList
INT:		UpdateCounter
{
  BYTE:         DeltaUpdateType(00 in baseline)
  ASTRING:	PropertySTFTable
  INT:		NotUsed
  ASTRING:	PropertySTFID
  FLOAT:	PropertyValue
}
USTRING:	CreatorsName
INT:		Complexity
FLOAT:		SchematicDataSize

Deltas Struct

SHORT:			UpdateCount
SHORT:			UpdateType
{
  00:
    FLOAT:		Complexity
  01:
    ASTRING:		ItemNameSTFTable
    INT:		NotUsed
    ASTRING:		ItemNameSTFID
  02:
    USTRING:		CustomName
  03:
    INT:		Volume
  04:
    INT:		SchematicQuantity
  05:
    INT:		PropertiesList
    INT:		UpdateCounter
    {
      BYTE:	        SubType
      {	
        00:(add)
          ASTRING:	PropertySTFTable
          INT:		NotUsed
          ASTRING:	PropertySTFID
          FLOAT:	PropertyValue
        01:(remove)
          ASTRING:	PropertySTFTable
          INT:		NotUsed
          ASTRING:	PropertySTFID
          FLOAT:	PropertyValue
        02:(change)
          ASTRING:	PropertySTFTable
          INT:		NotUsed
          ASTRING:	PropertySTFID
          FLOAT:	PropertyValue
      }	
    }
  06:
    USTRING:		CreatorsName
  07:
    INT:		Complexity
  08:
    FLOAT:		SchematicDataSize
}

Variable Descriptions

Obj_OperandCount = 9

Complexity: The Complexity of the Object or Schematic to create an object.

ItemName: The Name of the Object taken from an STF File Reference.

CustomName: A custom specified name for the object. (User created).

Volume: The volume of space the object takes up.

SchematicQuantity: The number of factory runs available on this schematic. from 1 to 1000.

PropertiesList: A list containing each property or stat the item has. It requires a STF of the property name followed by a float with the value for it. All properties can be found in "crafting.stf", Also the objects .IFF or schematic .IFF should describe the item properties it should have.

CreatorsName: The name of the person who made this schematic.

Complexity: The complexity of this schematic. Complexity effects factory run time of object. 1 point = 8 seconds.

SchematicDataSize: The data size of the schematic. It was intended to take up that many 'datapad' data units, however it was not implemented. All schematics take up 1 unit of data, however each one has a value so this can be set accordingly.


Tags


50% This packet has been partially reversed.

S→C This packet originates on the server.

Packet Example

00 09 00 DD 
05 00 
0C 5F A7 68 
3D C8 12 6D 02 00 00 00 
4F 43 53 4D 03 // OCSM 3
09 00 00 00 
B0 41 
0F 00 
73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table
00 00 00 00
00 00 
07 00 00 00 
41 00 42 00 52 00 69 00 66 00 6C 00 65 00 // A.B.R.i.f.l.e
00 00 00 00 
C8 03 00 00 
0B 00 00 00 
20 00 00 00 
00 
08 00 
63 72 61 66 74 69 6E 67          // crafting
00 00 00 00 
0B 00 
61 74 74 61 63 6B 53 70 65 65 64 // attackSpeed
50 BB 49 C0                      // -3.15
00 
08 00 
63 72 61 66 74 69 6E 67          // crafting
00 00 00 00 
0A 00 
63 6F 6D 70 6C 65 78 69 74 79    // complexity
00 00 D0 41                      // 26
00 
08 00 
63 72 61 66 74 69 6E 67         // crafting
00 00 00 00 
09 00 
68 69 74 50 6F 69 6E 74 73      // hitPoints
2E 6D 99 41                     // 19
00 
08 00 
63 72 61 66 74 69 6E 67         // crafting 
00 00 00 00 
09 00 
6D 61 78 44 61 6D 61 67 65      // maxDamage
1A 1E 34 41                     // 11.26
00 
08 00 
63 72 61 66 74 69 6E 67         // crafting  
00 00 00 00 
0B 00 
6D 61 78 52 61 6E 67 65 4D 6F 64 // maxRangeMod
00 00 00 00 
00 
08 00 
63 72 61 66 74 69 6E 67          // crafting 
00 00 00 00 
0B 00 
6D 69 64 52 61 6E 67 65 4D 6F 64 // midRangeMod
14 18 90 41                      // 18
00 
08 00 
63 72 61 66 74 69 6E 67          // crafting 
00 00 00 00 
09 00 
6D 69 6E 44 61 6D 61 67 65       // minDamage
1A 1E 34 41                      // 11
00 
08 00 
63 72 61 66 74 69 6E 67          // crafting 
00 00 00 00 
0B 00 
6D 69 6E 52 61 6E 67 65 4D 6F 64 // minRangeMod
00 00 00 00 
00 
08 00 
63 72 61 66 74 69 6E 67          // crafting 
00 00 00 00 
0B 00 
77 6F 75 6E 64 43 68 61 6E 63 65 // woundChance
14 18 90 40                      // 4.5
00 
08 00 
63 72 61 66 74 69 6E 67          // crafting 
00 00 00 00 
02 00
78 70                            // xp
00 00 E6 42                      // 115.0
00 
08 00 
63 72 61 66 74 69 6E 67          // crafting 
00 00 00 00 
0C 00 
7A 65 72 6F 52 61 6E 67 65 4D 6F 64 // zeroRangeMod
00 00 00 00 
05 00 00 00 
4B 00 61 00 6D 00 6D 00 69 00       // K.a.m.m.i
19 00 00 00 
00 00 00 41 
01 F0 23