Difference between revisions of "Imperial Detonator (Schematic)"

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(New page: {{PagesWithMissingImages}} {{PageCleanup}} {{PageHeader|Schematic|Imperial Detonator}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ==Details== {{CraftingSpec|Imperial De...)
 
(Experimental Properties)
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{{ExperimentalProps
 
{{ExperimentalProps
|ExpProperty01    = Experimental Property
+
|ExpProperty01    = Experimental Damage
|ExpSubProperty01 = ExperimentalSubProperty
+
|ExpSubProperty01 = Attack Speed
|attribute01a    = Attribute1
+
|attribute01a    = Overall quality
|value01a        = %
+
|value01a        = 50%
|attribute01b    = Attribute2
+
|attribute01b    = Shock Resistance
|value01b        = %
+
|value01b        = 50%
|attribute01c    = Attribute3
+
|ExpSubProperty02 = Maximum Damage
|value01c        = %
+
|attribute02a    = Overall quality
|attribute01d    = Attribute
+
|value02a        = 50%
|value01d        = %
+
|attribute02b    = Shock Resistance
|ExpProperty02    = Experimental Property
+
|value02b        = 50%
|ExpSubProperty02 = ExperimentalSubProperty
+
|ExpSubProperty03 = Minimum Damage
|attribute02a    = Attribute1
+
|attribute03a    = Overall quality
|value02a        = %
+
|value03a        = 50%
|attribute02b    = Attribute2
+
|attribute03b    = Shock Resistance
|value02b        = %
+
|value03b        = 50%
|attribute02c    = Attribute3
+
|ExpSubProperty04 = Wound Chance
|value02c        = %
+
|attribute04a    = Overall quality
|attribute02d    = Attribute4
+
|value04a        = 50%
|value02d        = %
+
|attribute04b    = Shock Resistance
|ExpProperty03    = Experimental Property
+
|value04b        = 50%
|ExpSubProperty03 = ExperimentalSubProperty
+
|ExpProperty05    = Experimental Efficiency
|attribute03a    = Attribute1
+
|ExpSubProperty05 = Attack Action Cost
|value03a        = %
+
|attribute05a    = Overall quality
|attribute03b    = Attribute2
+
|value05a        = 50%
|value03b        = %
+
|attribute05b    = Shock Resistance
|attribute03c    = Attribute3
+
|value05b        = 50%
|value03c        = %
+
|ExpSubProperty06 = Attack Health Cost
|attribute03d    = Attribute4
+
|attribute06a    = Overall quality
|value03d        = %
+
|value06a        = 50%
|ExpProperty04    = Experimental Property
+
|attribute06b    = Shock Resistance
|ExpSubProperty04 = ExperimentalSubProperty
+
|value06b        = 50%
|attribute04a    = Attribute1
+
|ExpSubProperty07 = Attack Mind Cost
|value04a        = %
+
|attribute07a    = Overall quality
|attribute04b    = Attribute2
+
|value07a        = 50%
|value04b        = %
+
|attribute07b    = Shock Resistance
|attribute04c    = Attribute3
+
|value07b        = 50%
|value04c        = %
+
|ExpProperty08    = Experimental Range
|attribute04d    = Attribute4
+
|ExpSubProperty08 = Maximum Range Modifier
|value04d        = %
+
|attribute08a    = Overall quality
|ExpProperty05    = Experimental Property
+
|value08a        = 50%
|ExpSubProperty05 = ExperimentalSubProperty
+
|attribute08b    = Shock Resistance
|attribute05a    = Attribute1
+
|value08b        = 50%
|value05a        = %
+
|ExpSubProperty09 = Medium Range Mod
|attribute05b    = Attribute2
+
|attribute09a    = Overall quality
|value05b        = %
+
|value09a        = 50%
|attribute05c    = Attribute3
+
|attribute09b    = Shock Resistance
|value05c        = %
+
|value09b        = 50%
|attribute05d    = Attribute4
+
|ExpSubProperty10 = Minimum Range Modifier
|value05d        = %
+
|attribute10a    = Overall quality
|ExpProperty06    = Experimental Property
+
|value10a        = 50%
|ExpSubProperty06 = ExperimentalSubProperty
+
|attribute10b    = Shock Resistance
|attribute06a    = Attribute1
+
|value10b        = 50%
|value06a        = %
+
|attribute06b    = Attribute2
+
|value06b        = %
+
|attribute06c    = Attribute3
+
|value06c        = %
+
|attribute06d    = Attribute4
+
|value06d        = %
+
|ExpProperty07    = Experimental Property
+
|ExpSubProperty07 = ExperimentalSubProperty
+
|attribute07a    = Attribute1
+
|value07a        = %
+
|attribute07b    = Attribute2
+
|value07b        = %
+
|attribute07c    = Attribute3
+
|value07c        = %
+
|attribute07d    = Attribute4
+
|value07d        = %
+
|ExpProperty08    = Experimental Property
+
|ExpSubProperty08 = ExperimentalSubProperty
+
|attribute08a    = Attribute1
+
|value08a        = %
+
|attribute08b    = Attribute2
+
|value08b        = %
+
|attribute08c    = Attribute3
+
|value08c        = %
+
|attribute08d    = Attribute4
+
|value08d        = %
+
|ExpProperty09    = Experimental Property
+
|ExpSubProperty09 = ExperimentalSubProperty
+
|attribute09a    = Attribute1
+
|value09a        = %
+
|attribute09b    = Attribute2
+
|value09b        = %
+
|attribute09c    = Attribute3
+
|value09c        = %
+
|attribute09d    = Attribute4
+
|value09d        = %
+
|ExpProperty10    = Experimental Property
+
|ExpSubProperty10 = ExperimentalSubProperty
+
|attribute10a    = Attribute1
+
|value10a        = %
+
|attribute10b    = Attribute2
+
|value10b        = %
+
|attribute10c    = Attribute3
+
|value10c        = %
+
|attribute10d    = Attribute4
+
|value10d        = %
+
 
}}
 
}}
 
|}
 
|}

Revision as of 18:23, 4 July 2008





Schematic - Imperial Detonator

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Details

Name: Imperial Detonator
Data: Schematic Description
Complexity: 40
Required Tool: Requires Specialized Crafting Tool and Crafting Station
Schematic Data Size: 3
Granted XP: Schematic Granted XP
Practice XP: Schematic Practiced XP
XP Type: Weapon Crafting
Crafting Tool Tab: Weapon
Item Category: {{{10}}}
Skill Required: {{{11}}}


Schematic

Res inorganic.png
Shell
Steel 80
Res inorganic.png
Thumb Trigger
Steel 20
Res inorganic.png
Activation Indicator
Polymer 3
Res inorganic.png
Warhead Assembly
Medium Warhead Mechanism 1
Res inorganic.png
Null Field Generator
Warhead Stabilizing Device 1
Res inorganic.png
Warhead Fusing
Warhead Fusing Mechanism 1
Res inorganic.png
Warhead Effect Booster (optional)
Enhanced Destructive Pulse Channeling 1

Related Tags

75% This document is nearing completion.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Damage
Attack Speed
Overall quality 50%
Shock Resistance 50%
Maximum Damage
Overall quality 50%
Shock Resistance 50%
Minimum Damage
Overall quality 50%
Shock Resistance 50%
Wound Chance
Overall quality 50%
Shock Resistance 50%
Experimental Efficiency
Attack Action Cost
Overall quality 50%
Shock Resistance 50%
Attack Health Cost
Overall quality 50%
Shock Resistance 50%
Attack Mind Cost
Overall quality 50%
Shock Resistance 50%
Experimental Range
Maximum Range Modifier
Overall quality 50%
Shock Resistance 50%
Medium Range Mod
Overall quality 50%
Shock Resistance 50%
Minimum Range Modifier
Overall quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

ImperialDetonator-Vidi-NGE.JPG

Schematic Image 2 (Attributes 1)

ImperialDetonator-SWGC.jpg

Schematic Image 3 (Attributes 2)

200px

Item Image 1

200px

Item Image 2

ImperialDetonator.jpg

Source References

Source Source in Context