Difference between revisions of "Marksman (Game Mechanics)"
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+ | |} | ||
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+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
+ | == Something == | ||
+ | |||
|} | |} | ||
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+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |||
+ | |- | ||
+ | ||'''[[Alertness (Skill Modifier)|Alertness]]''' | ||
+ | |- | ||
+ | ||'''[[Carbine Accuracy (Skill Modifier)|Carbine Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Carbine Speed (Skill Modifier)|Carbine Speed]]''' | ||
+ | |- | ||
+ | ||'''[[General Ranged Aiming (Skill Modifier)|General Ranged Aiming]]''' | ||
+ | |- | ||
+ | ||'''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Accuracy (Skill Modifier)|Pistol Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Speed (Skill Modifier)|Pistol Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |- | ||
+ | ||'''[[Rifle Accuracy (Skill Modifier)|Rifle Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Rifle Concealment Chance (Skill Modifier)|Rifle Concealment Chance]]''' | ||
+ | |- | ||
+ | ||'''[[Rifle Speed (Skill Modifier)|Rifle Speed]]''' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
|valign=top| | |valign=top| | ||
== Ability List == | == Ability List == | ||
− | + | {| align="center" | |
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[actionshot1 (484536A1)|actionshot1]]'''||'''[[actionshot1 (484536A1)|484536A1]]'''||'''[[Action Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[aim (A0A107F8)|aim]]'''||'''[[aim (A0A107F8)|A0A107F8]]'''||'''[[Aim (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[bodyshot1 (E3F9C921)|bodyshot1]]'''||'''[[bodyshot1 (E3F9C921)|E3F9C921]]'''||'''[[Body Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[bodyshot2 (EEBAEFF8)|bodyshot2]]'''||'''[[bodyshot2 (EEBAEFF8)|EEBAEFF8]]'''||'''[[Body Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[diveshot (857FCDD0)|diveshot]]'''||'''[[diveshot (857FCDD0)|857FCDD0]]'''||'''[[Dive Shot (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[fullautosingle1 (BAE4F3DB)|fullautosingle1]]'''||'''[[fullautosingle1 (BAE4F3DB)|BAE4F3DB]]'''||'''[[Full Auto Single 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[headshot1 (80F6AB48)|headshot1]]'''||'''[[headshot1 (80F6AB48)|80F6AB48]]'''||'''[[Head Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[headshot2 (8DB58D91)|headshot2]]'''||'''[[headshot2 (8DB58D91)|8DB58D91]]'''||'''[[Head Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[healthshot1 (6C4BAE17)|healthshot1]]'''||'''[[healthshot1 (6C4BAE17)|6C4BAE17]]'''||'''[[Health Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[kipupshot (5394D72D)|kipupshot]]'''||'''[[kipupshot (5394D72D)|5394D72D]]'''||'''[[Kip Up Shot (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[legshot1 (27308FFD)|legshot1]]'''||'''[[legshot1 (27308FFD)|27308FFD]]'''||'''[[Leg Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[legshot2 (2A73A924)|legshot2]]'''||'''[[legshot2 (2A73A924)|2A73A924]]'''||'''[[Leg Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[mindshot1 (922143E8)|mindshot1]]'''||'''[[mindshot1 (922143E8)|922143E8]]'''||'''[[Mind Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[overchargeshot1 (795D8310)|overchargeshot1]]'''||'''[[overchargeshot1 (795D8310)|795D8310]]'''||'''[[Overcharge Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[overchargeshot2 (741EA5C9)|overchargeshot2]]'''||'''[[overchargeshot2 (741EA5C9)|741EA5C9]]'''||'''[[Overcharge Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[pointblankarea1 (FDCC0480)|pointblankarea1]]'''||'''[[pointblankarea1 (FDCC0480)|FDCC0480]]'''||'''[[Point Blank Area 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[pointblanksingle1 (5842294E)|pointblanksingle1]]'''||'''[[pointblanksingle1 (5842294E)|5842294E]]'''||'''[[Point Blank Single 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[rollshot (03250B4D)|rollshot]]'''||'''[[rollshot (03250B4D)|03250B4D]]'''||'''[[Roll Shot (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[suppressionfire1 (F3F3D495)|suppressionfire1]]'''||'''[[suppressionfire1 (F3F3D495)|F3F3D495]]'''||'''[[Suppression Fire 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[takecover (3903080B)|takecover]]'''||'''[[takecover (3903080B)|3903080B]]'''||'''[[Take Cover (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[threatenshot (EE14CA1E)|threatenshot]]'''||'''[[threatenshot (EE14CA1E)|EE14CA1E]]'''||'''[[Threaten Shot (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[tumbletokneeling (29346510)|tumbletokneeling]]'''||'''[[tumbletokneeling (29346510)|29346510]]'''||'''[[Tumble To Kneeling (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[tumbletoprone (0B30C9B5)|tumbletoprone]]'''||'''[[tumbletoprone (0B30C9B5)|0B30C9B5]]'''||'''[[Tumble To Prone (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[tumbletostanding (54314196)|tumbletostanding]]'''||'''[[tumbletostanding (54314196)|54314196]]'''||'''[[Tumble To Standing (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[warningshot (F44972F6)|warningshot]]'''||'''[[warningshot (F44972F6)|F44972F6]]'''||'''[[Warning Shot (Ability)]]'''||{{Small0P}} | ||
+ | |} | ||
+ | |} | ||
|} | |} |
Latest revision as of 12:05, 6 September 2008
Game Documentation - Marksman Mechanics
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Somethingsomething goes here |
Related Tags
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Something |
Somethingsomething goes here |
Skill Modifiers
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