Difference between revisions of "Heal State (Ability)"

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[[Heal State Fly Text (Game Messages)|Heal State Fly Text]]<br>
 
[[Heal State Fly Text (Game Messages)|Heal State Fly Text]]<br>
 
[[Heal State Formulas (Game Mechanics)|Heal State Formulas]]<br>
 
[[Heal State Formulas (Game Mechanics)|Heal State Formulas]]<br>
==Formula(s)==
 
  
                                      '''Injury Treatment Speed'''
 
 
 
 
 
1.  This needs a formula but I think the formula for injury treatment speed goes like this:
 
 
<pre>
 
 
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
 
 
</pre>
 
 
 
Where base healing speed = 10 seconds
 
 
 
 
Where foodbuff = value of the foods used
 
 
 
example:
 
Ruby Bliel = .25
 
or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
 
 
 
 
 
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
 
  
 
==Source References==
 
==Source References==

Revision as of 03:02, 28 September 2008

Ability - Heal State

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Description

/healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind, Intimidated, etc.) on a target, if you have the appropriate medical equipment.

Command: /healState
CommandQueue Entry: healstate (4A386BD5)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.

These skills have a range of 6m and are on the treat injury speed modifier.



Heal State Messages
Heal State Chat Messages
Heal State Fly Text
Heal State Formulas


Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0