Difference between revisions of "Tend Wound (Ability)"
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− | + | [[Tend Wound System Messages(Game Messages)|Tend Wound System Messages]]<br> | |
− | + | Tend Wound Chat Messages<br> | |
− | + | [[Tend Wound Fly Text (Game Messages)|Tend Wound Fly Text]]<br> | |
− | + | [[Tend Wound Formulas (Game Mechanics)|Tend Wound Formulas]]<br> | |
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==Formula(s)== | ==Formula(s)== |
Revision as of 07:13, 28 September 2008
Ability - Tend Wound
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Description/tendwound: This ability heals the wounds of a specified physical attribute without the need for medicine. Using this causes minor wounding to your focus and willpower.
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Related Tags
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Ability Breakdown & Details
This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does.
For example:
Sending the argument /tendwound health will target health wounds
Sending the argument /tendwound constitution will target constitution wounds.
If an argument is not sent then the command will do nothing.
This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.
You do not gain experience for using this.
Tend Wound System Messages
Tend Wound Chat Messages
Tend Wound Fly Text
Tend Wound Formulas
Formula(s)
1. NEEDS formula to show how wound treatment modifier affects the wound healing range as described above.
Wound Treatment Speed
1. This needs a formula but I think the formula for wound treatment speed goes like this:
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - ( WoundTreatmentSpeed x 0.5 ) ) /100 ) x base wound healing speed
Where base healing speed = 10 seconds
Where foodbuff = value of the foods used
example:
Ruby Bliel = .25
or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
If the final value for Speed is less than 1 then speed is set to 1 second as 1 second is the absolute minimum for wound healing actions.
Source References
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Ability HAM Costs
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Ability Multipliers
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