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| [[Extinguish Fire Formulas (Game Mechanics)|Extinguish Fire Formulas]]<br> | | [[Extinguish Fire Formulas (Game Mechanics)|Extinguish Fire Formulas]]<br> |
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− | No formula exists (that I have found) for healing fire dot so perhaps we can use the ones for poison/disease cure which are as follows:
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− | Formula for Weapon and skill based dots like torso shot, command flame dots, etc. We can use the effectiveness rating of the blanket as a direct reduction from the total damage of the dot. Example, a 1000 tick fire dot meets a 500 effectiveness fire blanket. The dot is now reduced to 500 per tick. If a blanket is applied again, then the dot is removed.
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− | '''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) = the amount of fire dot tick a doctor can cure.'''
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− | '''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) = the amount of fire dot tick a doctor can cure.'''
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− | '''Injury Treatment Speed'''
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− | 1. This needs a formula but I think the formula for wound treatment speed goes like this:
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− | <pre>
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− | speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
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− | </pre>
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− | Where base healing speed = 10 seconds
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− | Where foodbuff = value of the foods used
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− | example:
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− | Ruby Bliel = .25
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− | or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
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− | If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
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| ==Source References== | | ==Source References== |
Revision as of 08:52, 28 September 2008
Ability - Extinguish Fire
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Description
/extinguishFire <target>: This command enables you to cure a fire effect from a target, if you have the appropriate medical equipment.
Command: /extinguishFire
CommandQueue Entry: extinguishfire (DF49EA58)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Doctor
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This document is related to the Doctor Profession.
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Ability Breakdown & Details
These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.
Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire. Also, you will need to move the /extinguishfire macro from your macro pad (found under the other macros tab) to your toolbar in order to use any fire blankets that are in your inventory
Extinguish Fire System Messages
Extinguish Fire Formulas
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
200
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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