Difference between revisions of "Extinguish Fire (Ability)"
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Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire. Also, you will need to move the /extinguishfire macro from your macro pad (found under the other macros tab) to your toolbar in order to use any fire blankets that are in your inventory | Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire. Also, you will need to move the /extinguishfire macro from your macro pad (found under the other macros tab) to your toolbar in order to use any fire blankets that are in your inventory | ||
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Revision as of 08:54, 28 September 2008
Ability - Extinguish Fire
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Description/extinguishFire <target>: This command enables you to cure a fire effect from a target, if you have the appropriate medical equipment.
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Related Tags
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Ability Breakdown & Details
These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.
Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire. Also, you will need to move the /extinguishfire macro from your macro pad (found under the other macros tab) to your toolbar in order to use any fire blankets that are in your inventory
Source References
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Ability HAM Costs
Ability Multipliers
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