Difference between revisions of "Droid Structure Maintenance Module Usage (Game Mechanics)"
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* [[media:PerformMaintenanceRun1.jpg|Perform Maintenance Run]] - Generates a Menu of all structures that can be assigned to the droid for the run. Three options are listed in this menu<br> | * [[media:PerformMaintenanceRun1.jpg|Perform Maintenance Run]] - Generates a Menu of all structures that can be assigned to the droid for the run. Three options are listed in this menu<br> | ||
** Cancel - exits the menu<br> | ** Cancel - exits the menu<br> | ||
− | ** | + | ** Add]] - Generates a sub menu that allows you to select how many credits that you wish to add to the structure. If credits are assigned to the structure then a [[media:PerformMaintenanceRun4-AddedMaintenanceAmountForSelection.jpg|new menu]] is produced displaying the current structures that have been given credits. Canceling the credit menu will bring the player back to the main Performance Maintenance Run menu<br> |
** Go - Sends the droid on its way. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located.<br> | ** Go - Sends the droid on its way. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located.<br> | ||
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*** "Perform Maintenance Run": Selecting this will allow you to select the structures to which the droid will add/pay maintenance, view the structure(s) planet/coordinates and start the droid off on its way ("Go"). | *** "Perform Maintenance Run": Selecting this will allow you to select the structures to which the droid will add/pay maintenance, view the structure(s) planet/coordinates and start the droid off on its way ("Go"). | ||
− | *** | + | *** [[media:EditMaintenanceList.jpg||Edit Maintenance List|]] - Generates a menu which allows you to remove a structure from the droids list. |
− | + | 5. After clicking "Perform Maintenance Run", select a structure, then hit "Add". You will then [[media:PerformMaintenanceRun2-ClickedAddtoAddmaintenance.jpg|see a window]] similar to that of making a bank withdrawl (with the horizontal slider). Note: In this window, you can view the current monetary status of the structure in question. | |
− | 5. After clicking "Perform Maintenance Run", select a structure, then hit "Add". You will then see a window similar to that of making a bank withdrawl (with the horizontal slider). Note: In this window, you can view the current monetary status of the structure in question. | + | |
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6. Type in a number or use the slider to select the amount of maintenance to add to that structure. | 6. Type in a number or use the slider to select the amount of maintenance to add to that structure. | ||
− | + | If credits are assigned to the structure then a [[media:PerformMaintenanceRun4-AddedMaintenanceAmountForSelection.jpg|new menu]] is produced displaying the current structures that have been given credits. Canceling the credit menu will bring the player back to the main Performance Maintenance Run menu | |
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− | 9. After you hit "Go", the droid will disappear from you. You will be unable to call the droid again once it has started on its maintenance run. You should get a message (when it goes) telling you the length of time that will be needed for the current maintenance run. Note: Pay attention to the time shown for it to return/complete, since it will not currently) warn you when its done and let you know that you can call the droid again. | + | 9. After you hit "Go", the droid will disappear from you. You will be unable to call the droid again once it has started on its maintenance run. You should get a message (when it goes) telling you the length of time that will be needed for the current maintenance run. Note: Pay attention to the time shown for it to return/complete, since it will not currently) warn you when its done and let you know that you can call the droid again. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located |
==Source References== | ==Source References== |
Revision as of 08:56, 27 October 2008
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Game Mechanics - Mechanics Category
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Droid Structure Maintenance Module Usage MechanicsThis module allows you to pay maintenance on structures that you own or are on the Admin list for from a remote location. You assign a number of structures (homes, factories,harvesters, etc.) to a droid equipped with this module. Then you choose the amount of credits from your bank to pay. (set individually for each structure on the list) Finally you send the droid on its "maintenance run". During its run, the droid will be unavailable for use, but you can call any other droid from your datapad as usual. After a certain amount of time (depending on the Level of the modules used) it will return to your datapad. It does not allow you to add power or retrieve anything from the structure that it is assigned to. To use this module, you must first assign it to a structure, through the Structure Management menu. After doing so, you can set up the droid to perform a maintenance run by accessing the droid menu. The droid will take a certain amount of time per structure added, but the maintenance is instantly deducted and added to your structure. Up to 10 structures can be selected for the droid to add maintenance to. Only Level 3 Structure Maintenance modules can handle interplanetary runs.
Using The ModuleThe Droid Structure Maintenance Module has a two step process of use. First, the droid owner must go to each of his/her structures and "Assign Droid" from the structures radial menu. Assign the droid. Next, access the droid's radial menu and find the "Structure Maintenance" menu item. This menu item has 2 submenus
Description of functionality:
1. You have to first use the "Assign Droid" radial menu command, available on a structure's "Structure Management" menu of a house or harvester, for example (up to the allowed structure number for that droid).
7. Select the next structure in your list (if desired) and perform step 6 again.
Source References
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