Difference between revisions of "Droid Structure Maintenance Module Usage (Game Mechanics)"

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(Using The Module)
(Using The Module)
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The Droid Structure Maintenance Module has a two step process of use. First, the droid owner must go to each of his/her structures and [[media:StructureDroidOptionMenu1.jpg|"Assign Droid"]] from the structures radial menu. [[media:StructureDroidOptionMenu2.jpg|Assign]] the droid. Next, access the droid's radial menu and find the [[media:UsePerformStructureRunWithNoStructureAssigned.jpg|"Structure Maintenance"]] menu item. This menu item has 2 submenus
 
The Droid Structure Maintenance Module has a two step process of use. First, the droid owner must go to each of his/her structures and [[media:StructureDroidOptionMenu1.jpg|"Assign Droid"]] from the structures radial menu. [[media:StructureDroidOptionMenu2.jpg|Assign]] the droid. Next, access the droid's radial menu and find the [[media:UsePerformStructureRunWithNoStructureAssigned.jpg|"Structure Maintenance"]] menu item. This menu item has 2 submenus
  
* [[media:PerformMaintenanceRun1.jpg|Perform Maintenance Run]] - Generates a Menu of all structures that can be assigned to the droid for the run. Three options are listed in this menu<br>
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* - Generates a Menu of all structures that can be assigned to the droid for the run. <br>
 
** Cancel - exits the menu<br>
 
** Cancel - exits the menu<br>
 
** Add]] - Generates a sub menu that allows you to select how many credits that you wish to add to the structure. If credits are assigned to the structure then a [[media:PerformMaintenanceRun4-AddedMaintenanceAmountForSelection.jpg|new menu]] is produced displaying the current structures that have been given credits. Canceling the credit menu will bring the player back to the main Performance Maintenance Run menu<br>
 
** Add]] - Generates a sub menu that allows you to select how many credits that you wish to add to the structure. If credits are assigned to the structure then a [[media:PerformMaintenanceRun4-AddedMaintenanceAmountForSelection.jpg|new menu]] is produced displaying the current structures that have been given credits. Canceling the credit menu will bring the player back to the main Performance Maintenance Run menu<br>
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*** "Perform Maintenance Run": Selecting this will allow you to select the structures to which the droid will add/pay maintenance, view the structure(s) planet/coordinates and start the droid off on its way ("Go").
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*** [[media:PerformMaintenanceRun1.jpg|"Perform Maintenance Run"]]: Three options are listed in this menu: Cance, Add, and Go. Selecting this menu will allow you to select the structures to which the droid will add/pay maintenance, view the structure(s) planet/coordinates and start the droid off on its way ("Go").
  
*** [[media:EditMaintenanceList.jpg||Edit Maintenance List|]] - Generates a menu which allows you to remove a structure from the droids list.
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*** [[media:EditMaintenanceList.jpg|"Edit Maintenance List"]] - Generates a menu which allows you to remove a structure from the droids list.
  
  

Revision as of 08:59, 27 October 2008




Game Mechanics - Mechanics Category

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Droid Structure Maintenance Module Usage Mechanics

This module allows you to pay maintenance on structures that you own or are on the Admin list for from a remote location.

You assign a number of structures (homes, factories,harvesters, etc.) to a droid equipped with this module. Then you choose the amount of credits from your bank to pay. (set individually for each structure on the list) Finally you send the droid on its "maintenance run". During its run, the droid will be unavailable for use, but you can call any other droid from your datapad as usual. After a certain amount of time (depending on the Level of the modules used) it will return to your datapad. It does not allow you to add power or retrieve anything from the structure that it is assigned to.

To use this module, you must first assign it to a structure, through the Structure Management menu. After doing so, you can set up the droid to perform a maintenance run by accessing the droid menu. The droid will take a certain amount of time per structure added, but the maintenance is instantly deducted and added to your structure. Up to 10 structures can be selected for the droid to add maintenance to. Only Level 3 Structure Maintenance modules can handle interplanetary runs.


Structure Maintenance Times by module

  • lvl 1 module
  • lvl 2 module
    • On Same Planet -
      • 1 structure - 48 minutes, 20 seconds
      • 2 structures - 1 hour, 36 minutes, 40 seconds.
    • Near Structure -
      • 1 structures: 15 minutes 1 second
      • 2 structures: 30 minutes 15 seconds
      • 2 structures: 1 hour 3 minutes 21 seconds 6397 meters apart


  • lvl 3 Module


  • Known Issues* Module becomes useless if a Listed structure is deeded or destroyed, without first being removed from the maintenance list.

Using The Module

The Droid Structure Maintenance Module has a two step process of use. First, the droid owner must go to each of his/her structures and "Assign Droid" from the structures radial menu. Assign the droid. Next, access the droid's radial menu and find the "Structure Maintenance" menu item. This menu item has 2 submenus

  • - Generates a Menu of all structures that can be assigned to the droid for the run.
    • Cancel - exits the menu
    • Add]] - Generates a sub menu that allows you to select how many credits that you wish to add to the structure. If credits are assigned to the structure then a new menu is produced displaying the current structures that have been given credits. Canceling the credit menu will bring the player back to the main Performance Maintenance Run menu
    • Go - Sends the droid on its way. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located.




Description of functionality:


1. You have to first use the "Assign Droid" radial menu command, available on a structure's "Structure Management" menu of a house or harvester, for example (up to the allowed structure number for that droid).



2. When you select this item, a list will appear which allows you to select any droid you have in your datapad with an installed Structure Maintenance module. Select the droid to use from the list and hit "OK".



3. After assigning any/all structures to a particular droid, you will be ready to use it to do maintenance 'runs' on your assigned structures.



4. Call your droid which has the installed Structure Maintenance module and left-click-and-hold (or use your "~" (tilde) key) on it to bring up the radial menu. You'll see the following menus:



  • Droid menu: "Structure Maintenance"


    • Sub-menus:


      • "Perform Maintenance Run": Three options are listed in this menu: Cance, Add, and Go. Selecting this menu will allow you to select the structures to which the droid will add/pay maintenance, view the structure(s) planet/coordinates and start the droid off on its way ("Go").


5. After clicking "Perform Maintenance Run", select a structure, then hit "Add". You will then see a window similar to that of making a bank withdrawl (with the horizontal slider). Note: In this window, you can view the current monetary status of the structure in question.



6. Type in a number or use the slider to select the amount of maintenance to add to that structure. If credits are assigned to the structure then a new menu is produced displaying the current structures that have been given credits. Canceling the credit menu will bring the player back to the main Performance Maintenance Run menu


7. Select the next structure in your list (if desired) and perform step 6 again.



8. When all structures are assigned to your satisfaction, click on the "Go" button (in the "Maintenance Run" dialog window) to start the droid on its journey.



9. After you hit "Go", the droid will disappear from you. You will be unable to call the droid again once it has started on its maintenance run. You should get a message (when it goes) telling you the length of time that will be needed for the current maintenance run. Note: Pay attention to the time shown for it to return/complete, since it will not currently) warn you when its done and let you know that you can call the droid again. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located

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