Difference between revisions of "Scout Trap Projectile Unit Module Usage (Game Mechanics)"
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Player must be at least Novice Scout to use this module due to the trap certification being required for a player to use traps in the droid. | Player must be at least Novice Scout to use this module due to the trap certification being required for a player to use traps in the droid. | ||
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This is a lesser-known (and lesser-used) module that can assist a Scout in gaining trapping experience. A droid with a Scout Trap Projectile Module (STPM) installed can be used to store Scout & Ranger traps and will fire them at a target on command. There are a couple of benefits to using this module: | This is a lesser-known (and lesser-used) module that can assist a Scout in gaining trapping experience. A droid with a Scout Trap Projectile Module (STPM) installed can be used to store Scout & Ranger traps and will fire them at a target on command. There are a couple of benefits to using this module: | ||
− | 1) The droid stores the traps that it fires | + | 1) The droid stores the traps that it fires. Loading traps into the droid works like with the stimpack dispensor droids. Each trap counts its stack size into the droid. Droid trap modules can support 10 traps per module for a total of 60 traps. Since traps come out in units of 5 uses per trap, the droid may store up to 12 individual trap stacks. |
− | 2) Creatures that are hit by a trap from a droid will often attack the droid | + | 2) Creatures that are hit by a trap from a droid will often attack the droid. If the droid has no combat rating, it will typically run away at high speed, requiring you to chase it down along with whatever critter is attacking it. If your droid gets killed, it must be stored and recalled later. Droids also take a long time to heal on their own. |
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− | + | 3) The Scout still receives half of normal trapping exp for successful trapping by the droid. The experience is based off of the challenge level of the target. | |
4) The Droid can fire traps off up to 64 meters from the target. | 4) The Droid can fire traps off up to 64 meters from the target. | ||
− | Also note that the droid can only store and fire traps that the Scout has the skills to use himself/herself. | + | Also note that the droid can only store and fire traps that the Scout has the skills to use himself/herself. Traps are fired at a rate of one trap every 5 seconds. |
− | 5) Droid is only allowed to store one type of trap at a time. | + | 5) Droid is only allowed to store one type of trap at a time. |
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− | The Scout Trap Projectile Unit will produce a Trap | + | The Scout Trap Projectile Unit will produce a Trap Projectile Controls menu for a Novice Scout. Traps can be added to the droid by dropping a single trap on the droid. The following two submenus are produced |
− | * Program | + | * Program: Fire Trap - Program command option, just like programming the attack command or follow me command. |
− | * Clear | + | * Clear Projectile Mechanism - Removes, and deletes all traps that have been placed in droid. |
* Traps can be equipped in the trap droid by dropping the trap over onto it or by using the radial on the trap in the inventory and clicking Equip in Trap Droid while the droid is out. | * Traps can be equipped in the trap droid by dropping the trap over onto it or by using the radial on the trap in the inventory and clicking Equip in Trap Droid while the droid is out. | ||
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− | Upon calling a trap droid for the first time, you should notice that it has a "Trap | + | Upon calling a trap droid for the first time, you should notice that it has a "Trap Projectile Controls" menu in its radial. The "Program Launch Trap" submenu allows you to select a verbal command that will tell your droid to harvest whatever you have targeted. Selecting it will cause a "?" to appear above your droid. This is your droid asking you what command you would like to use. I personally just use "t" but you can make it just about anything you want. If the command is stored successfully a "!" will appear above the droid. |
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− | '' | + | To load the droid simply call up a trap's radial in your inventory where you will find a "Equip in Trap Droid" command. The droid has a limited capacity and can only hold one type of trap at a time. Once a trap has been put into a droid, it cannot be recovered. Traps must be used, or they can be deleted via the "Clear Projectile Mechanism" subcommand in the droid's radial. |
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Latest revision as of 09:56, 29 October 2008
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Game Mechanics - Mechanics Category
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Scout Trap Projectile Unit Module Usage MechanicsPlayer must be at least Novice Scout to use this module due to the trap certification being required for a player to use traps in the droid.
This is a lesser-known (and lesser-used) module that can assist a Scout in gaining trapping experience. A droid with a Scout Trap Projectile Module (STPM) installed can be used to store Scout & Ranger traps and will fire them at a target on command. There are a couple of benefits to using this module: 1) The droid stores the traps that it fires. Loading traps into the droid works like with the stimpack dispensor droids. Each trap counts its stack size into the droid. Droid trap modules can support 10 traps per module for a total of 60 traps. Since traps come out in units of 5 uses per trap, the droid may store up to 12 individual trap stacks. 2) Creatures that are hit by a trap from a droid will often attack the droid. If the droid has no combat rating, it will typically run away at high speed, requiring you to chase it down along with whatever critter is attacking it. If your droid gets killed, it must be stored and recalled later. Droids also take a long time to heal on their own.
4) The Droid can fire traps off up to 64 meters from the target. Also note that the droid can only store and fire traps that the Scout has the skills to use himself/herself. Traps are fired at a rate of one trap every 5 seconds. 5) Droid is only allowed to store one type of trap at a time.
Using the ModuleThe Scout Trap Projectile Unit will produce a Trap Projectile Controls menu for a Novice Scout. Traps can be added to the droid by dropping a single trap on the droid. The following two submenus are produced
Upon calling a trap droid for the first time, you should notice that it has a "Trap Projectile Controls" menu in its radial. The "Program Launch Trap" submenu allows you to select a verbal command that will tell your droid to harvest whatever you have targeted. Selecting it will cause a "?" to appear above your droid. This is your droid asking you what command you would like to use. I personally just use "t" but you can make it just about anything you want. If the command is stored successfully a "!" will appear above the droid. To load the droid simply call up a trap's radial in your inventory where you will find a "Equip in Trap Droid" command. The droid has a limited capacity and can only hold one type of trap at a time. Once a trap has been put into a droid, it cannot be recovered. Traps must be used, or they can be deleted via the "Clear Projectile Mechanism" subcommand in the droid's radial.
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