Difference between revisions of "Incapacitation (Game Mechanics)"
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[[Incapacitation (Game Messages)|Incapacitation Messages]]<br> | [[Incapacitation (Game Messages)|Incapacitation Messages]]<br> | ||
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+ | Incapacitation is the state that players are placed in when any of their ham bar's reaches a value of 0. When a player's ham bar reaches 0 they are effectively knocked out of action for a period of time and are unable to perform and commands that use their character's abilities. The incapacitation timer appears to be determined based on the regeneration rate of a player compared to the amount of damage they have taken. As as an example, a player who is at 1 health before being hit for a hit that does 100 damage will now have -100 health following being hit. The player is now incapacitated and their re-capacitation timer will be the duration that it takes for them to regenerate back to 1 health point from -100 using their character's secondary stats for regeneration. | ||
Revision as of 19:41, 9 February 2009
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Game Mechanics - Mechanics Category
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Game Mechanics
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