Difference between revisions of "Open Wounds (Attack)"
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= Game Mechanics = | = Game Mechanics = | ||
− | This attack inflicts a 150 tick bleed on all targets within the radius. The attack can be stacked with other bleeds and itself causing large ticks. | + | This attack inflicts a 150 tick bleed on all targets within the radius. The attack can be stacked with other bleeds and itself causing large ticks. No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases. No information is currently known about the bleed duration timer but we can use the known information for how other bleeds behave. Player bleed effects use a 3 minute duration for bleeds with a 20 second tick interval. |
− | No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases. | + | |
==Source References== | ==Source References== |
Revision as of 08:20, 20 February 2009
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Game Mechanics - Mechanics Category
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Game MechanicsThis attack inflicts a 150 tick bleed on all targets within the radius. The attack can be stacked with other bleeds and itself causing large ticks. No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases. No information is currently known about the bleed duration timer but we can use the known information for how other bleeds behave. Player bleed effects use a 3 minute duration for bleeds with a 20 second tick interval. Source References
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