Difference between revisions of "Creature Pet Training(Game Mechanics)"

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== Creature Pet Healing ==
 
  
  
  
If you have at least the Novice Medic skill, you can heal your pet's damage with stimpacks, just as you would another player. Even if you have no medical skills, you can use Pet Stimpacks (which are made by Bio-Engineers) to keep your pet healthy in battle. They are a special kind of stim that can only be used on pets. They are different in that they require *no special skills* to use (and therefore give no xp either), and also work on a different timer than do normal medical stims, so a CH or Medic that has the medical skills to use normal stims can use both on his/her pet (or medical on themself and pet stims on their creature). The heal timer using pet stims is 15 seconds.
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=='''Training & Naming Pets:'''==
  
  
Pets can be wounded like players, as well. If your pet takes a Health or Action wound, you can heal it by feeding the pet after battle. Your pet will think "(Fido) Hungry!" out loud when it has such a wound (if its name is 'Fido'). Pets will eat anything players can eat (including spice), so travel biscuits are just as good as melons for this (beverages cannot be used... only food). If the item of food has multiple charges, the pet will only consume one charge per feeding.  Food will not heal health and action damage. Pets can be fed by using the radial menu on the food and clicking Feed or by clicking on the pet and clicking on Feed within the radial menu there. Using the radial on the pet will cause a random valid food item in the inventory to be chosen to be fed to the pet. Optionally a player may drag and drop a food item onto the pet from the inventory.
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The training of creature pets begins at novice creature handler with the following commands:
  
  
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Attack: Makes the pet attack<br>
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Follow me: Makes pet follow you<br>
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Store: Stores pet back into datapad
  
If your pet takes a Mind Wound or battle fatigue, you'll need to Play with your pet. Your pet will think "Fido Play!" out loud when it has a Mind wound (if it's name is 'Fido'). In order to play with your pet, you'll need to have taught it one of the two pet Tricks (which you get by advancing to Creature Empathy I and Creature Empathy II). Simply say the phrase that you bound to the trick, and the pet will do it (and heal his Mind wounds). The second trick heals more wounds per use than the first, but it may take several uses of either trick to fully heal your pet (depending on how many Mind wounds it has). Using Tricks will also heal the pet's mind pool as well and they cannot be performed during combat.
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Training is done through a series of radials and/or spatial commands used in conjunction with a tamed creature. Tamed creatures give the novice creature handler 3 radial options to choose with these being Store, Feed, and Train. With the exception of droid and faction pets, Of these, Train and its properties is the only one that is exclusive to creature handler. To begin training a creature, a player must begin with these steps:
  
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Click on the pet and open the radial, you'll see 3 new options, Store, Feed, and Train. Lets click Train. You'll see those 3 commands I mentioned. Click one of them. You will see a '?' appear in your text. this means the next thing you say will trigger this command. In other words if you click the 'Follow me' then say 'lets go' your pet will begin following you from then on when you say 'lets go' (Capitalization is important as it is case sensitive).  You cannot name your creature them until you can teach them 4 commands - meaning you will need either 'Creature Empathy I' or 'Creature Training I' or 'Creature Management I.' Once you get one of these, to name them you will need to re-teach them the commands, but this time with a Name in front of the command. 4 learned Commands are necessary because it takes 4 instances of using the pet's name to trigger the renaming process.
  
TRICK1 and TRICK2 will not automatically heal all of a pets mind wounds and damage. Per use, TRICK1 will heal up to 20% of the creature's mind, focus and willpower wounds and damage while TRICK2 will heal up to 40% of the creatures mind, focus and willpower wounds and damage.
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For Example:<br>
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'Tiny lets go'<br>
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'Tiny attack'<br>
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'Tiny you're free'<br>
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'Tiny do a trick!'<br>
  
* Pets "Hungry!" and "Play!" spam will only be visible to the pet's master
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This will replace the creature's original name with 'Tiny' and will also give you some Creature Handler experience.  When you teach a pet a command, what you're doing is binding that action to a particular spoken phrase. Once you bind "Attack" to the phrase "Sic'em, Fido!" you can make your pet attack your lookat target simply by having your character say that phrase aloud (in this case: "Sic'em, Fido!").
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To do this, choose the "Attack" sub-option under "Train" on your pet's radial menu. The radial menu will disappear, and a little question mark (?) will float off your pet's head. This indicates that it's waiting for you to speak the phrase you want to associate with this command. At this point, just make your character say "Sic'em, Fido!"
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If you're successful, you'll gain a little Creature Handling XP and you'll get the message "You have trained your pet a new command." If you fail, you'll get the message "Your pet doesn't understand you." In this case, choose "Attack" from the "Train" menu again, and then speak whatever phrase you wish to bind to the command again. Keep repeating the process until you're successful (it shouldn't take more than a few tries in most cases). The success rate at training seems to be determined by creature taming skill for that particular creature type.  As soon he's learned the 4th command with his name, he'll get a little thought bubble over his head saying "Tiny?" and his name will change from "a X type (baby)" to "(Tiny)".  It's simple and counts as another command for another 100 plus Creature Handling exp.
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Once a pet has learned its name, you can teach it again to assign different strings to those commands without causing it to lose its name (as long as you don't start four commands with the same word - unless you want to change its name). Keep in mind that there is a name filter in place, so you cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player, so if you're not seeing a name change after four commands, you might need to try something different.
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Once you've bound this particular command to a spoken phrase, there's no need to use hotkeys or radial menus to issue the order to your pet. Now and in the future, simply speak the phrase (i.e. "Sic'em, Fido!") to command your pet. You can see the phrase that has been bound to each of your pet's commands by looking at its Pet Control Device in the Datapad (CTRL+D). This is the exact same system used for Droids and Faction Perk pets (like storm troopers). Rather than having to earn extra commands for Droids and NPC pets, however, you'll have access to all possible commands right away.
  
 
== Buffing Pets ==
 
== Buffing Pets ==

Revision as of 06:55, 21 February 2009




Game Mechanics - Mechanics Category

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Training & Naming Pets:

The training of creature pets begins at novice creature handler with the following commands:


Attack: Makes the pet attack
Follow me: Makes pet follow you
Store: Stores pet back into datapad

Training is done through a series of radials and/or spatial commands used in conjunction with a tamed creature. Tamed creatures give the novice creature handler 3 radial options to choose with these being Store, Feed, and Train. With the exception of droid and faction pets, Of these, Train and its properties is the only one that is exclusive to creature handler. To begin training a creature, a player must begin with these steps:

Click on the pet and open the radial, you'll see 3 new options, Store, Feed, and Train. Lets click Train. You'll see those 3 commands I mentioned. Click one of them. You will see a '?' appear in your text. this means the next thing you say will trigger this command. In other words if you click the 'Follow me' then say 'lets go' your pet will begin following you from then on when you say 'lets go' (Capitalization is important as it is case sensitive). You cannot name your creature them until you can teach them 4 commands - meaning you will need either 'Creature Empathy I' or 'Creature Training I' or 'Creature Management I.' Once you get one of these, to name them you will need to re-teach them the commands, but this time with a Name in front of the command. 4 learned Commands are necessary because it takes 4 instances of using the pet's name to trigger the renaming process.

For Example:
'Tiny lets go'
'Tiny attack'
'Tiny you're free'
'Tiny do a trick!'


This will replace the creature's original name with 'Tiny' and will also give you some Creature Handler experience. When you teach a pet a command, what you're doing is binding that action to a particular spoken phrase. Once you bind "Attack" to the phrase "Sic'em, Fido!" you can make your pet attack your lookat target simply by having your character say that phrase aloud (in this case: "Sic'em, Fido!").

To do this, choose the "Attack" sub-option under "Train" on your pet's radial menu. The radial menu will disappear, and a little question mark (?) will float off your pet's head. This indicates that it's waiting for you to speak the phrase you want to associate with this command. At this point, just make your character say "Sic'em, Fido!"

If you're successful, you'll gain a little Creature Handling XP and you'll get the message "You have trained your pet a new command." If you fail, you'll get the message "Your pet doesn't understand you." In this case, choose "Attack" from the "Train" menu again, and then speak whatever phrase you wish to bind to the command again. Keep repeating the process until you're successful (it shouldn't take more than a few tries in most cases). The success rate at training seems to be determined by creature taming skill for that particular creature type. As soon he's learned the 4th command with his name, he'll get a little thought bubble over his head saying "Tiny?" and his name will change from "a X type (baby)" to "(Tiny)". It's simple and counts as another command for another 100 plus Creature Handling exp.

Once a pet has learned its name, you can teach it again to assign different strings to those commands without causing it to lose its name (as long as you don't start four commands with the same word - unless you want to change its name). Keep in mind that there is a name filter in place, so you cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player, so if you're not seeing a name change after four commands, you might need to try something different.

Once you've bound this particular command to a spoken phrase, there's no need to use hotkeys or radial menus to issue the order to your pet. Now and in the future, simply speak the phrase (i.e. "Sic'em, Fido!") to command your pet. You can see the phrase that has been bound to each of your pet's commands by looking at its Pet Control Device in the Datapad (CTRL+D). This is the exact same system used for Droids and Faction Perk pets (like storm troopers). Rather than having to earn extra commands for Droids and NPC pets, however, you'll have access to all possible commands right away.

Buffing Pets

Pets have their stats buffed like players either through consumption of foods or through doctor enhancements. Pets are given their own unique types of food in which only they can consume. In order to buff a pet through foods, the player must drag and drop a food item onto the pet from the inventory. Using the feed radial on these foods does not buff the pet but instead offers it as a means to heal their wounds like other foodstuffs do. If the item of food has multiple charges, the pet will only consume one charge per feeding.

Creature Pet Feeding

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