Difference between revisions of "Creature Pet Emotes (Game Mechanics)"
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− | == | + | == Emote-triggered pet animations == |
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+ | You can: | ||
+ | /pet, /reassure, /nuzzle or /hug a pet and it will either perform a "happy" animation, or it will sit, or it will lie down. | ||
− | + | Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one. | |
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+ | You can /bonk, /whap, /scold, /bad or /slap a pet and it will perform an "ashamed" animation. | ||
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+ | You can /pointat or /tap a pet to make it perform the 'alert' animation. | ||
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+ | Using /summon or /beckon on a pet will either make it look confused, or will make it follow you. | ||
==Source References== | ==Source References== |
Revision as of 08:58, 21 February 2009
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Game Mechanics - Mechanics Category
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Emote-triggered pet animationsYou can: /pet, /reassure, /nuzzle or /hug a pet and it will either perform a "happy" animation, or it will sit, or it will lie down. Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one. You can /bonk, /whap, /scold, /bad or /slap a pet and it will perform an "ashamed" animation. You can /pointat or /tap a pet to make it perform the 'alert' animation. Using /summon or /beckon on a pet will either make it look confused, or will make it follow you. Source References
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