Difference between revisions of "Creature Pet Emotes (Game Mechanics)"

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== Creature Pet Growth ==
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== Emote-triggered pet animations ==
  
  
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You can:
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/pet, /reassure, /nuzzle or /hug a pet and it will either perform a "happy" animation, or it will sit, or it will lie down.
  
Baby pets start off with 10% of their adult form ham pools and stats. A creature that is CL 30 at adult, will be CL 3 as a baby when first tamed. A pet will grow at a rate of 10% every 12 hours beginning from after the pet was tamed therefore a newly tamed pet that will be CL 30 when it is an adult will become CL 6 after the first 12 hours. In order for a pet to grow the player must log in during the 12 hour cycle periods. It doesn't matter if you call them, feed them or anything else. It is all based on you logging in once every 12 hours.
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Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one.
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You can /bonk, /whap, /scold, /bad or /slap a pet and it will perform an "ashamed" animation.
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You can /pointat or /tap a pet to make it perform the 'alert' animation.
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Using /summon or /beckon on a pet will either make it look confused, or will make it follow you.
  
 
==Source References==
 
==Source References==

Revision as of 09:58, 21 February 2009




Game Mechanics - Mechanics Category

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Emote-triggered pet animations

You can: /pet, /reassure, /nuzzle or /hug a pet and it will either perform a "happy" animation, or it will sit, or it will lie down.

Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one.

You can /bonk, /whap, /scold, /bad or /slap a pet and it will perform an "ashamed" animation.

You can /pointat or /tap a pet to make it perform the 'alert' animation.

Using /summon or /beckon on a pet will either make it look confused, or will make it follow you.

Source References

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