Difference between revisions of "Creature Pet Mounts (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Types of Mounts)
(Mounts)
Line 69: Line 69:
  
  
Any character can ride a properly-trained mount (up to a level 10 pet for non-Creature Handlers) but only a Creature Handler can teach a pet the "Mount" command. When targeting your mount, select "Climb Aboard Pet" to get on the back of the mount. You can also store mounts in the data section of your datapad (default CTRL-D). Use the "Call" option to bring out the mount.
+
Any character can ride a properly-trained mount (up to a level 10 pet for non-Creature Handlers) but only a Creature Handler can teach a pet the "Mount" command.  
  
 
The advantage of riding a mount is being able to move at a sustained faster speed than normal running. Additionally, you may use the /gallop command to move faster.
 
The advantage of riding a mount is being able to move at a sustained faster speed than normal running. Additionally, you may use the /gallop command to move faster.

Revision as of 09:52, 21 February 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Creature Pet Mount Messages

Creature Mount System Messages


Mounts

Creature Handlers with the skill Creature Empathy IV are capable of training certain creature pets to be mounts. These animals may be tamed out in the wild or created by a Bio-Engineer. These creatures must also fit within certain size limitations; if they are too big or too small, the Creature Handler won't have the radial option available to train them as mounts. The mount may be traded or given like a normal pet and follows all the standard rules of pets.


Any character can ride a properly-trained mount (up to a level 10 pet for non-Creature Handlers) but only a Creature Handler can teach a pet the "Mount" command.

The advantage of riding a mount is being able to move at a sustained faster speed than normal running. Additionally, you may use the /gallop command to move faster.

The disadvantage of mounts is you cannot use special combat moves while mounted, only default attacks. Additionally, you cannot use any combat moves or default attacks while galloping. Mounts will not attack or defend while being ridden, but will act like normal pets if they have no rider on them. Mounts cannot go inside buildings.

Types of Mounts

You can't make just any pet into a mount, however. At this time, the only creatures that can be mounted are: Dewbacks (Tatooine), Bantha (Tatooine), Cu Pa's (Tatooine), Bols (Dantooine), Kaadu (Naboo), Carrion Spats (Corellia), Falumpasets (Naboo), Humbabas (Corellia/Talus), and Brackasets (Dathomir).

All variants of a mountable species will work (i.e. dewbacks, lesser dewbacks, mountain dewbacks). Entirely different species that are similar in appearance will NOT work (i.e. NOT bagerasets, bolmas, mawgax, etc).


Training a Mount

A pet has to reach a certain size (which varies by creature) before the Train As Mount command becomes available in its training menu. In most cases this will be around 50-75% of its total adult growth, though some of the larger variants (like giant carrion spats and savage humbabas) may be mountable much sooner. Giant carrion spats in particular can be made into mounts immediately after taming, making them a popular choice among Creature Handler salesmen. When a giant carrion spat reaches a certain size, it can even become too large to be used as a mount. When this happens, the owner will receive a one time pop-up box asking if he wishes to stop its growth, or no longer have it function as a mount. This is your only chance to decide, so make sure you choose carefully.

Source References

Source Source in Context