Difference between revisions of "Fire Heavy Weapon (Ability)"

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(New page: {{PageHeader|Ability|Fire Heavy Weapon}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == This command allows the user to fire a heavy weapon. <br><br>'''Command:...)
 
(Ability Breakdown & Details)
 
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== Related Tags ==
 
== Related Tags ==
 
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
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This command acts as the 'auto attack' command for commando and allows the use of all heavy weapons including the consumable Rocket Launchers, Lighting Beam Cannon and heavy acid beam.
  
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*I cannot find any reference to this exact command in the .tre files. ([[User:Vidi|Vidi]])
  
 
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==Combat Chat Spam==
 
==Combat Chat Spam==
 
{| align="center"
 
|-
 
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{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other
 
 
Player's Message'''
 
|- align="center"
 
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saimai_block
 
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/string/en/
 
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cbt_spam.stf
 
||
 
internal_command_string
 
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You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
 
||
 
%TU uses Sai Mai on you for %DI points of damage, but you block it!
 
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
 
 
|- align="center"
 
 
||saimai_counter
 
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/string/en/
 
||
 
cbt_spam.stf
 
||
 
internal_command_string
 
||
 
You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
 
||
 
%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
 
||
 
%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
 
 
|- align="center"
 
 
||saimai_evade
 
||/string/en/
 
||cbt_spam.stf
 
||internal_command_string
 
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
 
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
 
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
 
 
|- align="center"
 
 
 
||saimai_hit
 
||/string/en/
 
||cbt_spam.stf
 
||internal_command_string
 
||You use Sai Mai on %TT for %DI points of damage!
 
||%TU uses Sai Mai on you for %DI points of damage!
 
||%TU uses Sai Mai on %TT for %DI points of damage!
 
 
|- align="center"
 
 
||saimai_miss
 
||/string/en/
 
||cbt_spam.stf
 
||internal_command_string
 
||Your Sai Mai misses %TT.
 
||%TU's Sai Mai misses you.
 
||%TU's Sai Mai misses %TT.
 
 
|-
 
|}
 
|}
 
  
 
==Fly Text==
 
==Fly Text==

Latest revision as of 04:58, 25 February 2009

Ability - Fire Heavy Weapon

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Description

This command allows the user to fire a heavy weapon.

Command: /fireHeavyWeapon
CommandQueue Entry: fireheavyweapon (A04EB6B8)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Commando This document is related to the Commando Profession.

Ability Breakdown & Details

This command acts as the 'auto attack' command for commando and allows the use of all heavy weapons including the consumable Rocket Launchers, Lighting Beam Cannon and heavy acid beam.

  • I cannot find any reference to this exact command in the .tre files. (Vidi)

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0