Difference between revisions of "Action Shot 1 (Ability)"

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==Ability Flow==
 
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<graphviz>
 
digraph G
 
{
 
        rankdir = LR;
 
        node [shape=record, width=.2, height=.2];
 
        node [width=1];
 
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
 
 
fontcolor="#929292", URL="Test101"];
 
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
 
 
fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
 
fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
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==System Messages==
 
 
==SUI Prompt==
 
  
 
==Combat Chat Spam==
 
==Combat Chat Spam==
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||%TU's Impairing Shot misses you.
 
||%TU's Impairing Shot misses you.
 
||%TU's Impairing Shot misses %TT.
 
||%TU's Impairing Shot misses %TT.
 
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|}
 
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==Fly Text==
 
 
==Formula(s)==
 
 
* '''1 + 1 = 3'''
 
 
* '''2 - 2 + 2 = 3'''
 
 
==Source References==
 
 
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
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||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
 
  
 
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== Ability HAM Costs ==
 
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|width="100px"|'''Modifier'''||'''Value'''
 
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||Health Cost||align="center" |0
 
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||Action Cost||align="center" |0
 
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||Mind Cost||align="center" |0
 
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||Force Cost||align="center" |0
 
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== Ability Multipliers ==
 
== Ability Multipliers ==

Revision as of 19:31, 6 March 2009

Ability - Action Shot 1

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Description

/actionshot1 <target>: This ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.

Command: /actionShot1
CommandQueue Entry: actionshot1 (484536A1)

Related Tags

100% This document is complete.

Ability This document relates to Player Abilities.

Marksman This document is related to the Marksman Profession.

Ability Breakdown & Details

This is a single target ranged attack. This ability causes a 120 second long bleed to the action pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

impairingshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Impairing Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Impairing Shot on you for %DI points of damage, but you block it!

%TU uses Impairing Shot on %TT for %DI points of damage, but %ST blocks it!

impairingshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Impairing Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Impairing Shot on you for %DI points of damage, but you counterattack!

%TU uses Impairing Shot on %TT for %DI points of damage, but %ST counterattacks!

impairingshot_evade /string/en/ cbt_spam.stf internal_command_string You use Impairing Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Impairing Shot on you for %DI points of damage, but you evade it. %TU uses Impairing Shot on %TT for %DI points of damage, but %ST evades it.
impairingshot_hit /string/en/ cbt_spam.stf internal_command_string You use Impairing Shot on %TT for %DI points of damage! %TU uses Impairing Shot on you for %DI points of damage! %TU uses Impairing Shot on %TT for %DI points of damage!
impairingshot_miss /string/en/ cbt_spam.stf internal_command_string Your Impairing Shot misses %TT. %TU's Impairing Shot misses you. %TU's Impairing Shot misses %TT.

Ability Multipliers

Modifier Value
Health cost 1.75
Action cost 1.25
Mind cost 0.5
Force cost 0
Damage 1.5
Delay Time 1.6