Difference between revisions of "States & Posture (Game Mechanics)"

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(Postures)
(Negative Effects)
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== Negative Effects ==
 
== Negative Effects ==
  
 +
These consist of the results of actions taken against a target or as a consequence of combat.
  
  
 +
* Knockdown
 +
* Posture Down
 +
* Posture Up
 +
* Wounds
 +
* Battle Fatigue
 +
* Delayed
 +
* Immobilized
  
 
==Source References==
 
==Source References==

Revision as of 01:22, 7 March 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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Mechanics This document is about game mechanics.

System Messages

Postures

Postures are essentially stances and positions that a player can take or have done to them. Each type of posture event has drawbacks or benefits to them.


  • Prone
  • Kneel
  • Stand

States

States are a type of negative effect that may be placed on most players, npcs or creature targets. They are characterized as being temporary in nature. There are four main types of states in the game:


  • Intimidate
  • Stun
  • Dizzy
  • Blind

Negative Effects

These consist of the results of actions taken against a target or as a consequence of combat.


  • Knockdown
  • Posture Down
  • Posture Up
  • Wounds
  • Battle Fatigue
  • Delayed
  • Immobilized

Source References

Source Source in Context