Difference between revisions of "Intimidate (Game Mechanics)"
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− | Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses causing secondary defenses to not work while the target is intimidated. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such was able to be spammed during precu. Intimidate 1 lasts for 30 seconds where as intimidate 2 lasts for up to 2 minutes. Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Like taunt and other abilities, intimidate has a range of up to 30 meters. | + | Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses causing secondary defenses to not work while the target is intimidated. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such was able to be spammed during precu. Intimidate 1 lasts for 30 seconds where as intimidate 2 lasts for up to 2 minutes. Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Like taunt and other abilities, intimidate has a range of up to 30 meters. Creatures are also given the ability to intimidate other targets. More information on creatures can be found here under [[Intimidation_(Attack)|Intimidation]]. |
Revision as of 04:43, 7 March 2009
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Game Mechanics - Mechanics Category
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