Difference between revisions of "Intimidate 1 (Ability)"
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/intimidate1 <target>: When a target is intimidated, they are not able to hit their targets as often. | /intimidate1 <target>: When a target is intimidated, they are not able to hit their targets as often. | ||
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<br><br>'''Command:''' /intimidate1 | <br><br>'''Command:''' /intimidate1 | ||
<br>'''CommandQueue Entry:''' '''[[intimidate1 (5619E044)]]''' | <br>'''CommandQueue Entry:''' '''[[intimidate1 (5619E044)]]''' | ||
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+ | {| | ||
+ | |- | ||
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+ | [[image:Intimidate.jpg|200px|thumb|Intimidate in action]] | ||
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+ | [[Image:IntimidateFailed-And-DragCorpse.jpg|200px|thumb|Intimidate failed]] | ||
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+ | |} | ||
|valign=top| | |valign=top| | ||
== Related Tags == | == Related Tags == | ||
{| | {| | ||
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+ | ||{{D0%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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− | ||{{ProfessionTagOther| | + | ||{{ProfessionTagOther|Brawler}} |
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such | + | Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such was able to be spammed during precu. Intimidate 1 lasts for 30 seconds where as intimidate 2 lasts for up to 2 minutes. Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Like taunt and other abilities, intimidate has a range of up to 30 meters. |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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==System Messages== | ==System Messages== | ||
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==SUI Prompt== | ==SUI Prompt== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples''' |
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||+Intimidated+ | ||+Intimidated+ | ||
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||-Intimidated- | ||-Intimidated- | ||
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+ | ||intimidated_miss | ||
+ | ||/string/en/ | ||
+ | ||combat_effects.stf | ||
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+ | ||Intimidate Failed | ||
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+ | |- | ||
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*lowers the attacker's damage after melee/range mitigation by 66.67% | *lowers the attacker's damage after melee/range mitigation by 66.67% | ||
− | *lowers attacker's state defenses by 50 | + | *lowers attacker's state defenses and primary defenses by 50% |
*negates all secondary defenses of attacker to 0% chance of going off. | *negates all secondary defenses of attacker to 0% chance of going off. | ||
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− | *lowers attacker's accuracy | + | * lowers attacker's accuracy |
− | *lowers ability for the attacker to apply states to opponent | + | * lowers ability for the attacker to apply states to opponent |
+ | * Delays opponent combat action for one turn after being intimidated | ||
==Source References== | ==Source References== | ||
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||[[Intimidate1_Source3|Source3]]||[[Intimidate1Context_Source3|Source3]] | ||[[Intimidate1_Source3|Source3]]||[[Intimidate1Context_Source3|Source3]] | ||
|- align="center" | |- align="center" | ||
− | ||[[Intimidate1_Source4|Source4]]|| | + | ||[[Intimidate1_Source4|Source4]]||[http://www.teraskasi.net/tkm_skills.html Source4] |
|- align="center" | |- align="center" | ||
− | ||[[Intimidate1_Source5|Source5]]|| | + | ||[[Intimidate1_Source5|Source5]]||[http://swgforums.swganh.org/viewtopic.php?t=113889&sid=955e9834878e36de3262f751ca5a9292 Source5] |
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Latest revision as of 05:27, 7 March 2009
Ability - Intimidate 1
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Description/intimidate1 <target>: When a target is intimidated, they are not able to hit their targets as often.
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Related Tags
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Ability Breakdown & Details
Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such was able to be spammed during precu. Intimidate 1 lasts for 30 seconds where as intimidate 2 lasts for up to 2 minutes. Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Like taunt and other abilities, intimidate has a range of up to 30 meters.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly Text
Formula(s)According to data collected intimidate state does the following:
Unsubstantiated information says it also does the following:
Source References
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Ability HAM Costs
Ability Multipliers
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