Difference between revisions of "Intimidate (Game Mechanics)"
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Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses causing secondary defenses to not work while the target is intimidated. | Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses causing secondary defenses to not work while the target is intimidated. | ||
− | There are a number of sources for intimidation effects including, Wookiee Roar (wookiee innate ability), Jedi force powers tree, the brawler profession, and creatures. The brawler profession has two versions of intimidate available to players. In the brawler profession, Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. | + | There are a number of sources for intimidation effects including, Wookiee Roar (wookiee innate ability), Jedi force powers tree, the brawler profession, and creatures. The brawler profession has two versions of intimidate available to players. In the brawler profession, Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Force intimidation abilities also have modifiers to their chance to inflict intimidation as well. |
− | The effects of Intimidation can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Intimidation skill modifiers. Intimidation defensive skill mods will reduce the chance that the state can be applied to the target. (Note: these modifiers were broken in precu and did not work). | + | The effects of Intimidation can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Intimidation skill modifiers. Intimidation defensive skill mods will reduce the chance that the state can be applied to the target. (Note: these modifiers were broken in precu and did not work). Intimidation inflicted by force attacks however only check force defense modifiers therefore normal defense versus state effects are not applicable for non FS characters when checking against force intimidate. |
Creatures are also given the ability to intimidate other targets. More information on creatures can be found here under [[Intimidation_(Attack)|Intimidation]]. | Creatures are also given the ability to intimidate other targets. More information on creatures can be found here under [[Intimidation_(Attack)|Intimidation]]. |
Revision as of 06:03, 7 March 2009
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Game Mechanics - Mechanics Category
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