Difference between revisions of "Posture Down (Game Mechanics)"
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'''Note: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.''' | '''Note: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.''' | ||
− | * 1. Needs a base | + | * 1. Needs a base Posture Down application success chance for creatures. |
− | * 1. Needs a base | + | * 1. Needs a base Posture Down application success chance for player knockdown abilities. |
− | * 3. Needs a formula for comparing | + | * 3. Needs a formula for comparing Posture Down application success chance versus Posture Down defense modifiers of the target. |
==Source References== | ==Source References== |
Revision as of 08:10, 7 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsPosture Down is a special class of posture change. It changes the target's posture to the next lower posture. If the target is standing then it kneels; if the target is kneeling then it is forced to prone. Targets that are hit with posture down attacks can start standing/changing posture immediately, as with any posture change. Posture Down has a 30 second timer, much like (but independent of) knockdown during which the target cannot be issued another posture change again. The effects of Posture Down can be mitigated through either having Defense vs Posture Down skill modifiers. Posture Down defensive skill mods will reduce the chance that the effect can be applied to the target. FormulasNote: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.
Source References
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