Difference between revisions of "Wounds (Game Mechanics)"
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| − | Wounds are a negative aspect of combat and represent a reduction in a player's HAM attribute bar when hit by an enemy. | + | Wounds are a negative aspect of combat and represent a reduction in a player's HAM attribute bar when hit by an enemy or through some other means. There are a number of ways of acquiring wounds: |
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| + | * 1. bleeds - (wound secondary stats) | ||
| + | * 2. Attacks - (wound primary stats) | ||
| + | * 3. disease - (wound primary stats) | ||
| + | * 5. fire dot - (wound primary stats) | ||
| + | * 6. radioactive sampling - (wound primary stats) | ||
==Source References== | ==Source References== | ||
Revision as of 12:07, 7 March 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsWounds are a negative aspect of combat and represent a reduction in a player's HAM attribute bar when hit by an enemy or through some other means. There are a number of ways of acquiring wounds:
Source References
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